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Member
Join Date: Apr 2016
Location: palestine
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05-07-2016
, 12:50
[HELP] Error Complete 4
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#1
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Hello guys.
i have Error in complete this plugin please help me
Code:-
PHP Code:
/*================================================================================ ---------------------------- -*- [ZP] HUD Information -*- ---------------------------- This plugin is part of Zombie Plague Mod and is distributed under the terms of the GNU General Public License. Check ZP_ReadMe.txt for details. ================================================================================*/
#include <amxmodx> #include <fun> #include <cstrike> #include <fakemeta> #include <zp50_class_human> #include <zp50_class_zombie> #define LIBRARY_NEMESIS "zp50_class_nemesis" #include <zp50_class_nemesis> #define LIBRARY_ASSASSIN "zp50_class_assassin" #include <zp50_class_assassin> #define LIBRARY_SURVIVOR "zp50_class_survivor" #include <zp50_class_survivor> #define LIBRARY_SNIPER "zp50_class_sniper" #include <zp50_class_sniper> #define LIBRARY_AMMOPACKS "zp50_ammopacks" #include <zp50_ammopacks>
const Float:HUD_SPECT_X = 0.6 const Float:HUD_SPECT_Y = 0.8 const Float:HUD_STATS_X = 0.02 const Float:HUD_STATS_Y = 0.9
const HUD_STATS_ZOMBIE_R = 200 const HUD_STATS_ZOMBIE_G = 250 const HUD_STATS_ZOMBIE_B = 0
const HUD_STATS_HUMAN_R = 0 const HUD_STATS_HUMAN_G = 200 const HUD_STATS_HUMAN_B = 250
const HUD_STATS_SPEC_R = 255 const HUD_STATS_SPEC_G = 255 const HUD_STATS_SPEC_B = 255
#define TASK_SHOWHUD 100 #define TASK_SHOWHUD 100 #define ID_SHOWHUD (taskid - TASK_SHOWHUD)
const PEV_SPEC_TARGET = pev_iuser2
new g_MsgSync
public plugin_init() { register_plugin("[ZP] HUD Information", ZP_VERSION_STRING, "ZP Dev Team") g_MsgSync = CreateHudSyncObj() }
public plugin_natives() { set_module_filter("module_filter") set_native_filter("native_filter") } public module_filter(const module[]) { if (equal(module, LIBRARY_NEMESIS) || equal(module, LIBRARY_ASSASSIN) || equal(module, LIBRARY_SURVIVOR) || equal(module, LIBRARY_SNIPER) || equal(module, LIBRARY_AMMOPACKS)) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } public native_filter(const name[], index, trap) { if (!trap) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; }
public client_putinserver(id) { if (!is_user_bot(id)) { // Set the custom HUD display task set_task(1.0, "ShowHUD", id+TASK_SHOWHUD, _, _, "b") } }
public client_disconnect(id) { remove_task(id+TASK_SHOWHUD) }
// Show HUD Task public ShowHUD(taskid) { new player = ID_SHOWHUD // Player dead? if (!is_user_alive(player)) { // Get spectating target player = pev(player, PEV_SPEC_TARGET) // Target not alive if (!is_user_alive(player)) return; } // Format classname static class_name[32], transkey[64] new red, green, blue if (zp_core_is_zombie(player)) // zombies { red = HUD_STATS_ZOMBIE_R green = HUD_STATS_ZOMBIE_G blue = HUD_STATS_ZOMBIE_B // Nemesis Class loaded? if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(player)) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, "CLASS_NEMESIS") // Assassin Class loaded? else if (LibraryExists(LIBRARY_ASSASSIN, LibType_Library) && zp_class_assassin_get(player)) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, "CLASS_ASSASSIN") else { zp_class_zombie_get_name(zp_class_zombie_get_current(player), class_name, charsmax(class_name)) // ML support for class name formatex(transkey, charsmax(transkey), "ZOMBIENAME %s", class_name) if (GetLangTransKey(transkey) != TransKey_Bad) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, transkey) } } else // humans { red = HUD_STATS_HUMAN_R green = HUD_STATS_HUMAN_G blue = HUD_STATS_HUMAN_B // Survivor Class loaded? if (LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && zp_class_survivor_get(player)) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, "CLASS_SURVIVOR")
// Sniper Class loaded? else if (LibraryExists(LIBRARY_SNIPER, LibType_Library) && zp_class_sniper_get(player)) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, "CLASS_SNIPER") else { zp_class_human_get_name(zp_class_human_get_current(player), class_name, charsmax(class_name)) // ML support for class name formatex(transkey, charsmax(transkey), "HUMANNAME %s", class_name) if (GetLangTransKey(transkey) != TransKey_Bad) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, transkey) } } // Spectating someone else? if (player != ID_SHOWHUD) { new player_name[32] get_user_name(player, player_name, charsmax(player_name)) // Show name, health, class, money, and level set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1) if (LibraryExists(LIBRARY_AMMOPACKS, LibType_Library)) ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "^n%L: %d ^n%L %s ^n%L %d ^n%L %d ", id, "ZOMBIE_ATTRIB1", pev(ID_SHOWHUD, pev_health), ID_SHOWHUD, "CLASS_CLASS", class, ID_SHOWHUD, "AMMO_PACKS1", PlayerLevels[ID_SHOWHUD], ID_SHOWHUD, "LEVEL_LEVEL"); else ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "%L: %s^nHP: %d - %L %s - %L $ %d", ID_SHOWHUD, "SPECTATING", player_name, get_user_health(player), ID_SHOWHUD, "CLASS_CLASS", class_name, ID_SHOWHUD, "MONEY1", cs_get_user_money(player)) } else { // Show health, class set_hudmessage(red, green, blue, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1) if (LibraryExists(LIBRARY_AMMOPACKS, LibType_Library)) ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "HP: %d - %L %s - %L %d", get_user_health(ID_SHOWHUD), ID_SHOWHUD, "CLASS_CLASS", class_name, ID_SHOWHUD, "AMMO_PACKS1", zp_ammopacks_get(ID_SHOWHUD)) else ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "HP: %d - %L %s", get_user_health(ID_SHOWHUD), ID_SHOWHUD, "CLASS_CLASS", class_name) } } public ShowHUD(taskid)
{ enum Level { Level1, Level2, Level3, Level4, Level5, Level6, Level7, Level8, Level9, Level10 } new Level:PlayerLevels[33] { new ammopacks = g_ammopacks[id]
if(ammopacks > 0 && ammopacks < 49) { PlayerLevels[id] = Level1; } else if (ammopacks < 50) { PlayerLevels[id] = Level2; } else if(ammopacks < 125) { PlayerLevels[id] = Level3; } else if(ammopacks < 450) { PlayerLevels[id] = Level4; } else if(ammopacks < 800) { PlayerLevels[id] = Level5; } else if(ammopacks < 1250) { PlayerLevels[id] = Level6; } else if(ammopacks < 2500) { PlayerLevels[id] = Level7; } else if(ammopacks < 5000) { PlayerLevels[id] = Level8; } else if(ammopacks < 10000) { PlayerLevels[id] = Level9; } else if(ammopacks < 20000) { PlayerLevels[id] = Level10; } else { PlayerLevels[id] = Level1; } set_task(1.0, "checkear_ammopacks", id) }
Error massage:-
Code:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2013 ITB CompuPhase, AMX Mod X Team
Error: Undefined symbol "id" on line 170
Warning: Loose indentation on line 170
Warning: Expression has no effect on line 170
Error: Expected token: ";", but found "]" on line 170
Error: Invalid expression, assumed zero on line 170
Error: Too many error messages on one line on line 170
Compilation aborted.
4 Errors.
Could not locate output file C:\Users\abood\Desktop\zp50_hud_Information.amx (compile failed).
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Last edited by B7PK; 05-07-2016 at 12:51.
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