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Member
Join Date: Apr 2016
Location: palestine
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05-06-2016
, 05:02
please Help
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#1
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Hello guys...
i need give help in mod zp 5.0
i want give survivor weapon Extra item please help me
code survivor:-
PHP Code:
/*================================================================================
----------------------------
-*- [ZoZ] Class: Survivor -*-
----------------------------
This plugin is part of Zombie Plague Mod and is distributed under the
terms of the GNU General Public License. Check ZP_ReadMe.txt for details.
================================================================================*/
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <amx_settings_api>
#include <cs_maxspeed_api>
#include <cs_player_models_api>
#include <cs_weap_models_api>
#include <cs_ham_bots_api>
#include <zp50_core>
// Settings file
new const ZP_SETTINGS_FILE[] = "zombieplague.ini"
// Default models
new const models_survivor_player[][] = { "leet", "sas" }
new Array:g_models_survivor_player
#define PLAYERMODEL_MAX_LENGTH 32
#define MODEL_MAX_LENGTH 64
new g_models_survivor_weapon[MODEL_MAX_LENGTH] = "models/v_ak47.mdl"
#define TASK_AURA 100
#define ID_AURA (taskid - TASK_AURA)
#define flag_get(%1,%2) (%1 & (1 << (%2 & 31)))
#define flag_get_boolean(%1,%2) (flag_get(%1,%2) ? true : false)
#define flag_set(%1,%2) %1 |= (1 << (%2 & 31))
#define flag_unset(%1,%2) %1 &= ~(1 << (%2 & 31))
// CS Player CBase Offsets (win32)
const PDATA_SAFE = 2
const OFFSET_ACTIVE_ITEM = 373
// Weapon bitsums
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
const GRENADES_WEAPONS_BIT_SUM = (1<<CSW_HEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_SMOKEGRENADE)
// Ammo Type Names for weapons
new const AMMOTYPE[][] = { "", "357sig", "", "762nato", "", "buckshot", "", "45acp", "556nato", "", "9mm", "57mm", "45acp",
"556nato", "556nato", "556nato", "45acp", "9mm", "338magnum", "9mm", "556natobox", "buckshot",
"556nato", "9mm", "762nato", "", "50ae", "556nato", "762nato", "", "57mm" }
// Max BP ammo for weapons
new const MAXBPAMMO[] = { -1, 52, -1, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120,
30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, -1, 100 }
#define PRIMARY_ONLY 1
#define SECONDARY_ONLY 2
#define GRENADES_ONLY 4
new g_MaxPlayers
new g_IsSurvivor
new cvar_survivor_health, cvar_survivor_base_health, cvar_survivor_speed, cvar_survivor_gravity
new cvar_survivor_glow
new cvar_survivor_aura, cvar_survivor_aura_color_R, cvar_survivor_aura_color_G, cvar_survivor_aura_color_B
new cvar_survivor_weapon, cvar_survivor_weapon_block
public plugin_init()
{
register_plugin("[ZoZ] Class: Survivor", ZP_VERSION_STRING, "ZoZ Team")
register_clcmd("drop", "clcmd_drop")
RegisterHam(Ham_Touch, "weaponbox", "fw_TouchWeapon")
RegisterHam(Ham_Touch, "armoury_entity", "fw_TouchWeapon")
RegisterHam(Ham_Touch, "weapon_shield", "fw_TouchWeapon")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
RegisterHamBots(Ham_Killed, "fw_PlayerKilled")
register_forward(FM_ClientDisconnect, "fw_ClientDisconnect_Post", 1)
g_MaxPlayers = get_maxplayers()
cvar_survivor_health = register_cvar("zp_survivor_health", "0")
cvar_survivor_base_health = register_cvar("zp_survivor_base_health", "100")
cvar_survivor_speed = register_cvar("zp_survivor_speed", "0.95")
cvar_survivor_gravity = register_cvar("zp_survivor_gravity", "1.25")
cvar_survivor_glow = register_cvar("zp_survivor_glow", "0")
cvar_survivor_aura = register_cvar("zp_survivor_aura", "0")
cvar_survivor_aura_color_R = register_cvar("zp_survivor_aura_color_R", "0")
cvar_survivor_aura_color_G = register_cvar("zp_survivor_aura_color_G", "0")
cvar_survivor_aura_color_B = register_cvar("zp_survivor_aura_color_B", "0")
cvar_survivor_weapon = register_cvar("zp_survivor_weapon", "ak47")
cvar_survivor_weapon_block = register_cvar("zp_survivor_weapon_block", "1")
}
public plugin_precache()
{
// Initialize arrays
g_models_survivor_player = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
// Load from external file
amx_load_setting_string_arr(ZP_SETTINGS_FILE, "Player Models", "SURVIVOR", g_models_survivor_player)
// If we couldn't load from file, use and save default ones
new index
if (ArraySize(g_models_survivor_player) == 0)
{
for (index = 0; index < sizeof models_survivor_player; index++)
ArrayPushString(g_models_survivor_player, models_survivor_player[index])
// Save to external file
amx_save_setting_string_arr(ZP_SETTINGS_FILE, "Player Models", "SURVIVOR", g_models_survivor_player)
}
// Load from external file, save if not found
if (!amx_load_setting_string(ZP_SETTINGS_FILE, "Weapon Models", "V_WEAPON SURVIVOR", g_models_survivor_weapon, charsmax(g_models_survivor_weapon)))
amx_save_setting_string(ZP_SETTINGS_FILE, "Weapon Models", "V_WEAPON SURVIVOR", g_models_survivor_weapon)
// Precache models
new player_model[PLAYERMODEL_MAX_LENGTH], model_path[128]
for (index = 0; index < ArraySize(g_models_survivor_player); index++)
{
ArrayGetString(g_models_survivor_player, index, player_model, charsmax(player_model))
formatex(model_path, charsmax(model_path), "models/player/%s/%s.mdl", player_model, player_model)
precache_model(model_path)
// Support modelT.mdl files
formatex(model_path, charsmax(model_path), "models/player/%s/%sT.mdl", player_model, player_model)
if (file_exists(model_path)) precache_model(model_path)
}
precache_model(g_models_survivor_weapon)
}
public plugin_natives()
{
register_library("zp50_class_survivor")
register_native("zp_class_survivor_get", "native_class_survivor_get")
register_native("zp_class_survivor_set", "native_class_survivor_set")
register_native("zp_class_survivor_get_count", "native_class_survivor_get_count")
}
public client_disconnect(id)
{
if (flag_get(g_IsSurvivor, id))
{
// Remove survivor glow
if (get_pcvar_num(cvar_survivor_glow))
set_user_rendering(id)
// Remove survivor aura
if (get_pcvar_num(cvar_survivor_aura))
remove_task(id+TASK_AURA)
}
}
public fw_ClientDisconnect_Post(id)
{
// Reset flags AFTER disconnect (to allow checking if the player was survivor before disconnecting)
flag_unset(g_IsSurvivor, id)
}
public clcmd_drop(id)
{
// Should survivor stick to his weapon?
if (flag_get(g_IsSurvivor, id) && get_pcvar_num(cvar_survivor_weapon_block))
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
// Ham Weapon Touch Forward
public fw_TouchWeapon(weapon, id)
{
// Should survivor stick to his weapon?
if (get_pcvar_num(cvar_survivor_weapon_block) && is_user_alive(id) && flag_get(g_IsSurvivor, id))
return HAM_SUPERCEDE;
return HAM_IGNORED;
}
// Ham Player Killed Forward
public fw_PlayerKilled(victim, attacker, shouldgib)
{
if (flag_get(g_IsSurvivor, victim))
{
// Remove survivor aura
if (get_pcvar_num(cvar_survivor_aura))
remove_task(victim+TASK_AURA)
}
}
public zp_fw_core_spawn_post(id)
{
if (flag_get(g_IsSurvivor, id))
{
// Remove survivor glow
if (get_pcvar_num(cvar_survivor_glow))
set_user_rendering(id)
// Remove survivor aura
if (get_pcvar_num(cvar_survivor_aura))
remove_task(id+TASK_AURA)
// Remove survivor weapon model
new weapon_name[32]
get_pcvar_string(cvar_survivor_weapon, weapon_name, charsmax(weapon_name))
new weapon_id = get_weaponid(weapon_name)
cs_reset_player_view_model(id, weapon_id)
// Remove survivor flag
flag_unset(g_IsSurvivor, id)
}
}
public zp_fw_core_infect(id, attacker)
{
if (flag_get(g_IsSurvivor, id))
{
// Remove survivor glow
if (get_pcvar_num(cvar_survivor_glow))
set_user_rendering(id)
// Remove survivor aura
if (get_pcvar_num(cvar_survivor_aura))
remove_task(id+TASK_AURA)
// Remove survivor weapon model
new weapon_name[32]
get_pcvar_string(cvar_survivor_weapon, weapon_name, charsmax(weapon_name))
new weapon_id = get_weaponid(weapon_name)
cs_reset_player_view_model(id, weapon_id)
// Remove survivor flag
flag_unset(g_IsSurvivor, id)
}
}
public zp_fw_core_cure_post(id, attacker)
{
// Apply Survivor attributes?
if (!flag_get(g_IsSurvivor, id))
return;
// Health
if (get_pcvar_num(cvar_survivor_health) == 0)
set_user_health(id, get_pcvar_num(cvar_survivor_base_health) * GetAliveCount())
else
set_user_health(id, get_pcvar_num(cvar_survivor_health))
// Gravity
set_user_gravity(id, get_pcvar_float(cvar_survivor_gravity))
// Speed (if value between 0 and 10, consider it a multiplier)
cs_set_player_maxspeed_auto(id, get_pcvar_float(cvar_survivor_speed))
// Apply survivor player model
new player_model[PLAYERMODEL_MAX_LENGTH]
ArrayGetString(g_models_survivor_player, random_num(0, ArraySize(g_models_survivor_player) - 1), player_model, charsmax(player_model))
cs_set_player_model(id, player_model)
// Apply survivor weapon model
new weapon_name[32]
get_pcvar_string(cvar_survivor_weapon, weapon_name, charsmax(weapon_name))
new weapon_id = get_weaponid(weapon_name)
cs_set_player_view_model(id, weapon_id, g_models_survivor_weapon)
// Survivor glow
if (get_pcvar_num(cvar_survivor_glow))
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 255, kRenderNormal, 25)
// Survivor aura task
if (get_pcvar_num(cvar_survivor_aura))
set_task(0.1, "survivor_aura", id+TASK_AURA, _, _, "b")
// Strip current weapons and give survivor weapon
strip_weapons(id, PRIMARY_ONLY)
strip_weapons(id, SECONDARY_ONLY)
strip_weapons(id, GRENADES_ONLY)
give_item(id, weapon_name)
ExecuteHamB(Ham_GiveAmmo, id, MAXBPAMMO[weapon_id], AMMOTYPE[weapon_id], MAXBPAMMO[weapon_id])
}
public native_class_survivor_get(plugin_id, num_params)
{
new id = get_param(1)
if (!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZoZ] Invalid Player (%d)", id)
return -1;
}
return flag_get_boolean(g_IsSurvivor, id);
}
public native_class_survivor_set(plugin_id, num_params)
{
new id = get_param(1)
if (!is_user_alive(id))
{
log_error(AMX_ERR_NATIVE, "[ZoZ] Invalid Player (%d)", id)
return false;
}
if (flag_get(g_IsSurvivor, id))
{
log_error(AMX_ERR_NATIVE, "[ZoZ] Player already a survivor (%d)", id)
return false;
}
flag_set(g_IsSurvivor, id)
zp_core_force_cure(id)
return true;
}
public native_class_survivor_get_count(plugin_id, num_params)
{
return GetSurvivorCount();
}
// Survivor aura task
public survivor_aura(taskid)
{
// Get player's origin
static origin[3]
get_user_origin(ID_AURA, origin)
// Colored Aura
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_DLIGHT) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]) // z
write_byte(50) // radius
write_byte(get_pcvar_num(cvar_survivor_aura_color_R)) // r
write_byte(get_pcvar_num(cvar_survivor_aura_color_G)) // g
write_byte(get_pcvar_num(cvar_survivor_aura_color_B)) // b
write_byte(2) // life
write_byte(0) // decay rate
message_end()
}
// Get Alive Count -returns alive players number-
GetAliveCount()
{
new iAlive, id
for (id = 1; id <= g_MaxPlayers; id++)
{
if (is_user_alive(id))
iAlive++
}
return iAlive;
}
// Get Survivor Count -returns alive survivors number-
GetSurvivorCount()
{
new iSurvivors, id
for (id = 1; id <= g_MaxPlayers; id++)
{
if (is_user_alive(id) && flag_get(g_IsSurvivor, id))
iSurvivors++
}
return iSurvivors;
}
// Strip primary/secondary/grenades
stock strip_weapons(id, stripwhat)
{
// Get user weapons
new weapons[32], num_weapons, index, weaponid
get_user_weapons(id, weapons, num_weapons)
// Loop through them and drop primaries or secondaries
for (index = 0; index < num_weapons; index++)
{
// Prevent re-indexing the array
weaponid = weapons[index]
if ((stripwhat == PRIMARY_ONLY && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
|| (stripwhat == SECONDARY_ONLY && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
|| (stripwhat == GRENADES_ONLY && ((1<<weaponid) & GRENADES_WEAPONS_BIT_SUM)))
{
// Get weapon name
new wname[32]
get_weaponname(weaponid, wname, charsmax(wname))
// Strip weapon and remove bpammo
ham_strip_weapon(id, wname)
cs_set_user_bpammo(id, weaponid, 0)
}
}
}
stock ham_strip_weapon(index, const weapon[])
{
// Get weapon id
new weaponid = get_weaponid(weapon)
if (!weaponid)
return false;
// Get weapon entity
new weapon_ent = fm_find_ent_by_owner(-1, weapon, index)
if (!weapon_ent)
return false;
// If it's the current weapon, retire first
new current_weapon_ent = fm_cs_get_current_weapon_ent(index)
new current_weapon = pev_valid(current_weapon_ent) ? cs_get_weapon_id(current_weapon_ent) : -1
if (current_weapon == weaponid)
ExecuteHamB(Ham_Weapon_RetireWeapon, weapon_ent)
// Remove weapon from player
if (!ExecuteHamB(Ham_RemovePlayerItem, index, weapon_ent))
return false;
// Kill weapon entity and fix pev_weapons bitsum
ExecuteHamB(Ham_Item_Kill, weapon_ent)
set_pev(index, pev_weapons, pev(index, pev_weapons) & ~(1<<weaponid))
return true;
}
// Find entity by its owner (from fakemeta_util)
stock fm_find_ent_by_owner(entity, const classname[], owner)
{
while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) { /* keep looping */ }
return entity;
}
// Get User Current Weapon Entity
stock fm_cs_get_current_weapon_ent(id)
{
// Prevent server crash if entity's private data not initalized
if (pev_valid(id) != PDATA_SAFE)
return -1;
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM);
}
code weapon:-
PHP Code:
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#include <zp50_grenade_frost>
#define DIVIDING_FACTOR 3
#define is_valid_player(%1) (1 <= %1 <= 32)
new M4A1_V_MODEL[64] = "models/WEGN_Zombie/v_m4a1_silver.mdl"
new M4A1_P_MODEL[64] = "models/p_m4a1.mdl"
/* Pcvars */
new cvar_dmgmultiplier, cvar_silverbullets, cvar_custommodel, cvar_uclip
// Item ID
new g_itemid
new bool:g_HasM4A1[33]
new g_hasZoom[ 33 ]
new bullets[ 33 ] , iDam[33]
// Sprite
new m_spriteTexture
const Wep_m4a1 = ((1<<CSW_M4A1))
public plugin_init()
{
/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_silverm4_dmg_multiplier", "2")
cvar_custommodel = register_cvar("zp_silverm4_custom_model", "1")
cvar_silverbullets = register_cvar("zp_silverm4_silver_bullets", "1")
cvar_uclip = register_cvar("zp_silverm4_unlimited_clip", "1")
// Register The Plugin
register_plugin("[WEGN] Extra: Silver M4A1", "2.0", "Shuttle_Wave")
// Register Zombie Plague extra item
g_itemid = zp_register_extra_item("Silver M4A1", 25, ZP_TEAM_HUMAN)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public client_connect(id)
{
g_HasM4A1[id] = false
}
public client_disconnect(id)
{
g_HasM4A1[id] = false
}
public Death()
{
g_HasM4A1[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_HasM4A1[id] = false
}
public plugin_precache()
{
precache_model(M4A1_V_MODEL)
precache_model(M4A1_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_HasM4A1[id] = false
}
}
public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, M4A1_V_MODEL)
set_pev(id, pev_weaponmodel2, M4A1_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_M4A1 && g_HasM4A1[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4A1[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
iDam[attacker] += damage * get_pcvar_float( cvar_dmgmultiplier )
if(iDam[attacker] >= 2000)
{
zp_grenade_frost_set(victim,true)
iDam[attacker] = 0
}
set_task(2.0, "remove", victim)
}
}
public zp_fw_core_cure_post(id)
{
if(is_user_alive(id))
{
iDam[id] = 0
}
}
public zp_fw_core_infect_post(id)
{
if(is_user_alive(id))
{
iDam[id] = 0
}
}
public zp_fw_core_spawn_post(id)
{
if(is_user_alive(id))
{
iDam[id] = 0
}
}
public remove(id)
{
if(is_user_connected(id) && is_user_alive(id))
{
zp_grenade_frost_set(id, false)
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_silverbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4A1[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 255 ) // r, g, b
write_byte( 255 ) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
bullets[id] = clip
}
}
public zp_extra_item_selected(player, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_M4A1) )
{
drop_prim(player)
}
give_item(player, "weapon_m4a1")
client_print(player, print_chat, "[WEGN] You bought Silver M4A1 Multiply(x2)")
g_HasM4A1[player] = true;
}
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_m4a1 & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
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