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[TF2] Possible to change medkit/ammo models?


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Blinx
Senior Member
Join Date: Oct 2013
Old 05-05-2016 , 07:30   [TF2] Possible to change medkit/ammo models?
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Was wondering if someone more knowledgeable had the answer to this, I've tried AcceptEntityInput which didn't yield any results.

I'm trying to make a plugin which forces default med packs regardless of Holiday mode, if that's important.

Last edited by Blinx; 05-05-2016 at 07:34.
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Benoist3012
Veteran Member
Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 05-05-2016 , 10:48   Re: [TF2] Possible to change medkit/ammo models?
Reply With Quote #2

I have made a plugin for this privately, I guess I will release it. Feel free to take a look at it, and use the code for others plugins.

Edit: here https://forums.alliedmods.net/showthread.php?p=2416912
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Last edited by Benoist3012; 05-05-2016 at 11:09.
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