I dont think variable caching is so important, in case natives come from module, example :is_user_alive, is_user_connected...
I saw a plugin , i think basebuilder 5.4 where there is an array is_alive[33] and it stores information if player is alive or not , the same think with is_user_connected..
It wont be faster .. I think.
I want to know exactly if it's faster to save these type of information and read from plugins global array...
Does anybody know?
I say someone in this forum who can do 100000 tests , something like this and see the difference in seconds.