I want to grant a weapon that has a different classname than it should have, but if i do this, I don't get the weapon, that slot just gets removed, is this intended behaviour? Or am I doing something wrong?
PHP Code:
new Handle:hItemOverride = PrepareItemHandle(hItem, "tf_weapon_wrench", _,"80 ; 2.0",false);
This function works fine if I don't provide a classname or use the one it
should have.