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Subplugin Submission [ZPNM] Zombie Plague Nightmare Mod 2.9.3 + all sub-plugins [Updated on 2018.01.04]


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georgik57
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Join Date: Oct 2008
Location: 🎧Music World
Old 04-17-2016 , 06:14   Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 16 Apr 2016]
Reply With Quote #61

Quote:
Originally Posted by ArminC View Post
PS: Cand o sa pui pluginurile alea in 'build'?
Cand o sa am timp sa le termin. Nu garantez nimic.

Quote:
Originally Posted by ArminC View Post
+ I recomand to update the geoip, man it is from 2008 )
You can update it yourself.
Grab the latest version from http://geolite.maxmind.com/download/...y/GeoIP.dat.gz.
I also just updated it in the first link.

Quote:
Originally Posted by ArminC View Post
++ You can make update just with part of code to replace, if I change the plugin, I need every time to delete it
What do you mean? The main plugin or the auto connect spawn?
For the main plugin modifications, you can do them externally as it has a lot of natives and forwards especially designed for this.
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ArminC
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Old 04-17-2016 , 13:48   Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 16 Apr 2016]
Reply With Quote #62

Quote:
Originally Posted by georgik57 View Post
What do you mean? The main plugin or the auto connect spawn?
For the main plugin modifications, you can do them externally as it has a lot of natives and forwards especially designed for this.
I mean.. let's say if I go in zombiepleague04_nightmare**.sma (the core plugin..), if I edit it, I add weapons, change effects etc.. I need again and again to made it because you update it, fix bugs.. What I mean is could u. put for example:

Code:
AT Line 203 replace .. with ..
?
I hope you understand something if not.. let's take it on Romanian )

-EDIT-
PS: You said something about ZombiePleague 5.1 + Jetpack .. if I remeber.. it will be released, or it will be private, you do not have anymore at description..
+ I have updated by myself (geoip), was just a recomandation

Last edited by ArminC; 04-17-2016 at 13:58.
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georgik57
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Old 04-17-2016 , 14:18   Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 16 Apr 2016]
Reply With Quote #63

Quote:
Originally Posted by ArminC View Post
I mean.. let's say if I go in zombiepleague04_nightmare**.sma (the core plugin..), if I edit it, I add weapons, change effects etc.. I need again and again to made it because you update it, fix bugs..
Try to make those things externally.

Quote:
Originally Posted by ArminC View Post
What I mean is could u. put for example:
Code:
AT Line 203 replace .. with ..
?
I barely have time to update it and write a quick change log, so I can't. Sorry.
There won't be anymore updates anyway in the near future for the main plugin I think since that error log was basically the only known problem it had.

Quote:
Originally Posted by ArminC View Post
PS: You said something about ZombiePleague 5.1 + Jetpack .. if I remeber.. it will be released, or it will be private, you do not have anymore at description..
That's because I'm no longer working on them anymore.
Paused for an undetermined period, again, because of lack of time.
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ArminC
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Old 04-17-2016 , 14:27   Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 16 Apr 2016]
Reply With Quote #64

Quote:
Originally Posted by georgik57 View Post
Try to make those things externally.


I barely have time to update it and write a quick change log, so I can't. Sorry.
There won't be anymore updates anyway in the near future for the main plugin I think since that error log was basically the only known problem it had.


That's because I'm no longer working on them anymore.
Paused for an undetermined period, again, because of lack of time.
Ok, thanks for the info
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ArminC
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Old 04-18-2016 , 06:27   Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 16 Apr 2016]
Reply With Quote #65

I gonna edit TalRasha version, to update to your 'newest' version.. In his version "sound, charsmax(sound))" is "sound, 63)" is better to replace every 63 with charsmax ? And what give charsmax better than sound 63?

-EDIT-
That replace.. will make error in compile..
-EDIT2-
After a hard work, I have updated TalRasha plugin (core plugin) to your's version (TalRasha edited +-30% of plugin)...
Now if you will update the plugin, I will compare, ex-last version with last version via a compare file app. , I can update it easy ;x, without re-update from base =)

Last edited by ArminC; 04-18-2016 at 09:07.
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georgik57
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Old 04-24-2016 , 09:32   Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
Reply With Quote #66

Updated. Check the first post for more information.
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ArminC
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Old 04-24-2016 , 15:42   Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
Reply With Quote #67

In the pictures there was
1)V.I.P. , and after a search.. I found this link
2) Messages, advertisments etc. (that there aren't)
+ in TalRasha archive, is a D7(D i 5 7 i n c T) Folder, with many plugins, that was from your server, but here aren't..

There is no v.i.p in the server ?!

Ai putea uploada backupul serverului ? Adica ca si addons nu ca si mod ..

Last edited by ArminC; 04-24-2016 at 21:59.
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georgik57
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Old 04-25-2016 , 09:14   Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
Reply With Quote #68

Quote:
Originally Posted by ArminC View Post
In the pictures there was
1)V.I.P. , and after a search.. I found this link
zpnm_gp_vip_system.sma from the 2nd link.

Quote:
Originally Posted by ArminC View Post
2) Messages, advertisments etc. (that there aren't)
Ad manager plugin. Check the last pages of the topic for a fix and a sample .ini file I posted.

Quote:
Originally Posted by ArminC View Post
+ in TalRasha archive, is a D7(D i 5 7 i n c T) Folder, with many plugins, that was from your server, but here aren't..
Those plugins are not publicly supported by me.

Quote:
Originally Posted by ArminC View Post
Ai putea uploada backupul serverului ? Adica ca si addons nu ca si mod ..
Vedem in weekend.
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ArminC
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Old 04-25-2016 , 09:59   Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
Reply With Quote #69

Quote:
Originally Posted by georgik57 View Post
zpnm_gp_vip_system.sma from the 2nd link.


Ad manager plugin. Check the last pages of the topic for a fix and a sample .ini file I posted.


Those plugins are not publicly supported by me.


Vedem in weekend.
1) You said that those plugins do not work/are unstable, I mean, that if you could relase something 'official working..'
2) I know (it's the most know plugin for ad ;D) , but I mean, in that D7 Folder there was many plugins with message's like disconnect, connect, vip sound etc. so I mean that you could post your 'server' or advertisment.ini + that' messages plugins
3) What you mean ? That plugins are private updated or you abandoned em' ?
4) I hope you make a 'full release', not just the mod ;), in the pictures was many classes, this is just the mod, chiar sper sa il postezi

I can not find any .ini in this topic !

Last edited by ArminC; 04-26-2016 at 13:32.
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Old 04-25-2016, 12:19
ArminC
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ArminC
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Old 04-26-2016 , 13:36   Re: [ZPNM] Zombie Plague Nightmare Mod 2.4.2 + all sub-plugins [Updated 24 Apr 2016]
Reply With Quote #70

BUG
1) Sometimes Flare/ flashlight / nightvision have pink/random buged colors NO GREEN !
2) Sometimes Flare/ flashlight / nightvision do not work, no colors, no light !
4) Nightvision is badly set, without be centred
5) Sometimes nightvision is very big, on all walls
6) Sometimes there are some buged/random colors, withot nightvision or flashlight to be on, just are there !

Photos:
http://imgur.com/a/AxzZJ

Last edited by ArminC; 04-26-2016 at 13:37.
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