Quote:
Originally Posted by vase070
you prob have this cvar set to either 1 or 2 just se it to 0 and maps ends when timelimit reaches 0
Code:
// Indicates when a map should end when time runs out.
// 0 - end immediately when time runs out
// 1 - when time runs out, end at the current round end
// 2 - when time runs out, end at the next round end
gal_endonround 2
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Yes its set to that.
I should prob say im using the HL1 "Valve"
Like I said its really not that bad of a setting.