Quote:
Originally Posted by Naydef
Incorrect. This doesn't count attributes. Use this(got from FF2):
PHP Code:
GetEntProp(GetPlayerResourceEntity(), Prop_Send, "m_iMaxHealth", _, client);
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Are you sure? because i used that for the giant robot health and it kinda resets when respawning (even the normal m_iMaxHealth getentprop did the same thing)
Edit: i just realized that resets the health to the actual health the player had (damnit)
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