Quote:
Originally Posted by FlaminSarge
Out of curiousity, what's the purpose of "COMMAND_FILTER_ALIVE|args < 1" in the ProcessTargetString call?
Also, is there any functionality this provides that isn't currently in the tf2attributes_example plugin attached to TF2Attributes? If so, it'd be cool to highlight that in the plugin description.
Lastly, you should add TF2Attributes' plugin ID (on the plugin page) to this plugin's "Requirements" field. If you edit your post with a full edit (not a quick edit), you should see a field for dependencies/requirements.
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1. Because attributes works even if player is dead (unlike addconds) and the reason why i did this because i don't think i should use other filters for that (taking off "|args < 1" will just need the player to type the command when is alive)
2. I just noticed the TF2Attributes example plugin, i did not know it can add attributes like this one but the one i made, was just to make people easily get that just incase some don't know the example does this, and this one i made only adds attributes to the client and not the weapons, and easier to use (a little bit), so yeah, it's not that functionable since some attributes can't seem to work well with my plugin (recharge bar attribute for example)
3. I did, it just doesn't show up sometimes, but i will try again.
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