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[StrikerMod][dHooks] Disable Explosion Ringing (HL2DM)


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Author
StrikerMan780
AlliedModders Donor
Join Date: Jul 2009
Location: Canada
Plugin ID:
5123
Plugin Version:
1.0
Plugin Category:
Gameplay
Plugin Game:
Half-Life 2 Deathmatch
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    First of the StrikerMod series of plugins. Properly gets rid of the tinnitus/deafening effect when hit by explosions, without affecting damage.
    Old 04-09-2016 , 15:01   [StrikerMod][dHooks] Disable Explosion Ringing (HL2DM)
    Reply With Quote #1

    Requires DHooks: https://forums.alliedmods.net/showthread.php?t=180114

    This is the first plugin in the StrikerMod series of plugins (A series of my own fixes and enhancements). This one properly gets rid of the tinnitus/deafening effect when hit by explosions, without affecting thrust or damage against armor. Using this method: https://forums.alliedmods.net/showpo...5&postcount=10

    CVars:
    • strkmod_disable_ring [0/1] - If set to 1, it disables the ear ringing effect.
    • strkmod_debug_ring [0/1] - If set to 1, prints debug text.
    Installation instructions:
    Put dsphook.games.txt in addons/sourcemod/gamedata, then copy StrikerMod_AntiDeaf.smx into your plugins folder.

    Known Issues:
    The hook stops working after a while of playing, requiring the plugin to be reloaded frequently. I am unsure why. I need help with this.

    Changelog:
    v1.01 - Added debugging cvar "strkmod_debug_ring" to aid in debugging the hook.
    v1.00 - Initial release
    Attached Files
    File Type: txt dsphook.games.txt (383 Bytes, 70 views)
    File Type: smx StrikerMod_AntiDeaf.smx (5.7 KB, 39 views)
    File Type: sp Get Plugin or Get Source (StrikerMod_AntiDeaf.sp - 62 views - 2.7 KB)
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    Last edited by StrikerMan780; 04-12-2016 at 04:51.
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