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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


  
 
 
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Maxximou5
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Join Date: Feb 2013
Old 03-03-2016 , 16:16   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #11

Quote:
Originally Posted by L33TGaming View Post
The plugin seems to be ignoring the value for dm_spawn_distance_from_enemies as when its set to a value between 0 and 50, players will still spawn next to each other.

Furthermore, when I type !dm_stats, it says "Distance search success rate : Na%"

Am I doing something incorrectly?

http://pastebin.com/pkALB83i
You can submit a bug here, so I remember to test it.
Quote:
Originally Posted by Marounda View Post
Hello,

Will you edit your plugin to works with dhooks ?

Regards,
Marounda
No. There is no reason to, as of yet.
Quote:
Originally Posted by binderjeep View Post
Marouda,My LOS and distance is working fine, i want to know though when setting the minimum distance in the deathmatch.ini, if i want players to spawn 75% across the map, do i input "75.0" or "0.75"?
It doesn't work that way, it uses the distance and checks to see if a player can spawn and decrements each time if the spawn location is unsuitable.
Quote:
Originally Posted by binderjeep View Post
Can we get a fix so that timelimit works properly, currently, I have round time and timelimit set at 15 minutes. Thus after 15 minutes the round should end and trigger a map change. Currently the map change isnt triggered, so he game just hangs at 0:00 round time and player can kill each other indefinately. This is the only fix required for this to work properly with csgo
I would find a plugin that terminates the round when the time is over.
This issue has only happened when you use a gamemode/gametype above 1. Such as Valve's DM.
Not something that can be fixed.
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