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PsychoStand
Member
Join Date: Apr 2006
Old 05-07-2006 , 09:11   Fast
Reply With Quote #1

i Postet this hero here couse i wanted help fast i wanna add the sound the the scout model that model works and i wanna add deagle model allso to the hero plz help me
Code:
/* CVARS - copy and paste to shconfig.cfg

//Silence
Silence_level 9
Silence_health 200			//how much health Silence has
Silence_armor 100			//how much armor Silence has
Silence_scoutmult 2.0			//Damage multiplyer for his Scout
Silence_deaglemult 2.0                                      //Damage Multiplayer for his deagle
*/

//

#include <amxmod.inc>
#include <Vexd_Utilities>
#include <superheromod>

// GLOBAL VARIABLES
new gHeroName[]="Silence"
new gHasSilencePower[SH_MAXSLOTS+1]
//----------------------------------------------------------------------------------------------
public plugin_init()
{
	// Plugin Info
	register_plugin("SUPERHERO Silence", "1", "Miles")

	// DO NOT EDIT THIS FILE TO CHANGE CVARS, USE THE SHCONFIG.CFG
	register_cvar("Silence_level", "9" )
	register_cvar("Silence_health", "200" )
	register_cvar("Silence_armor", "100" )
	register_cvar("Silence_scoutmult", "2.0" )
              register_cvar("Silence_deaglemult","3.0" )
	// FIRE THE EVENT TO CREATE THIS SUPERHERO!
	shCreateHero(gHeroName, "Strong Scout and Deagle", "Ur a Murder With A Scout and Deagle Muhahaah", false, "Silence_level")

	// REGISTER EVENTS THIS HERO WILL RESPOND TO! (AND SERVER COMMANDS)
	// INIT
	register_srvcmd("Silence_init", "Silence_init")
	shRegHeroInit(gHeroName, "Silence_init")

	register_event("ResetHUD", "newSpawn","b")
	register_event("CurWeapon", "weaponChange","be","1=1")
	register_event("Damage", "Silence_damage", "b", "2!0")

	// Let Server know about bow's Variable
	shSetMaxHealth(gHeroName, "Silence_health" )
	shSetMaxArmor(gHeroName, "Silence_armor" )
	shSetShieldRestrict(gHeroName)
}
//----------------------------------------------------------------------------------------------
public plugin_precache()
{
              precache_model("models/shmod/shmod.mdl")
              precache_sound("misc/scout.wav")
              precache_model("models/deagle/deagle.mdl")
}
//----------------------------------------------------------------------------------------------
public Silence_init()
{
	// First Argument is an id
	new temp[6]
	read_argv(1,temp,5)
	new id=str_to_num(temp)

	// 2nd Argument is 0 or 1 depending on whether the id has Silence Scout
	read_argv(2,temp,5)
	new hasPowers=str_to_num(temp)

	gHasSilencePower[id] = (hasPowers != 0)

	//Reset thier shield restrict status
	//Shield restrict MUST be before weapons are given out
	shResetShield(id)

	if ( !is_user_alive(id) ) return

	if ( gHasSilencePower[id] ) {
		Silence_weapons(id)
		switchmodel(id)
	}
	else {
                            engclient_cmd(id, "drop", "weapon_deagle")
		engclient_cmd(id, "drop", "weapon_scout")
		shRemHealthPower(id)
		shRemArmorPower(id)
	}
}
//----------------------------------------------------------------------------------------------
public newSpawn(id)
{
	if ( gHasSilencePower[id] && is_user_alive(id) && shModActive() ) {
		set_task(0.1, "Silence_weapons", id)


new clip, ammo, wpnid = get_user_weapon(id,clip,ammo)
		if (wpnid != CSW_SCOUT && wpnid > 0) {
			new wpn[32]
			get_weaponname(wpnid,wpn,31)
			engclient_cmd(id,wpn)
		}
	}
}

//----------------------------------------------------------------------------------------------
public Silence_weapons(id)
{
	if ( is_user_alive(id) && shModActive() ) {
		shGiveWeapon(id,"weapon_scout")
                            shGiveWeapon(id,"weapon_deagle")
	}
}
//----------------------------------------------------------------------------------------------
public switchmodel(id)
{
	if ( !is_user_alive(id) || !gHasSilencePower[id] ) return
	new clip, ammo, wpnid = get_user_weapon(id,clip,ammo)
	if (wpnid == CSW_DEAGLE) {
		// Weapon Model change thanks to Miles
		Entvars_Set_String(id, EV_SZ_viewmodel, "models/shmod/shmod")
	}
}
//----------------------------------------------------------------------------------------------
public weaponChange(id)
{
	if ( !gHasSilencePower[id] || !shModActive() ) return

	//new clip, ammo, wpnid = get_user_weapon(id,clip,ammo)
	new wpnid = read_data(2)
	new clip = read_data(3)
              
              if (wpnid != CSW_DEAGLE ) 
	if ( wpnid != CSW_SCOUT ) return

	switchmodel(id)

	// Never Run Out of Ammo!
	if ( clip == 0 ) {
		shReloadAmmo(id)
	}
}

//----------------------------------------------------------------------------------------------
public Silence_damage(id)
{
	if (!shModActive() || !is_user_alive(id)) return

	new damage = read_data(2)
	new weapon, bodypart, attacker = get_user_attacker(id, weapon, bodypart)
	new headshot = bodypart == 1 ? 1 : 0

	if ( attacker <= 0 || attacker > SH_MAXSLOTS ) return

	if ( gHasSilencePower[attacker] && weapon == CSW_DEAGLE && is_user_alive(id) ) {
		// do extra damage
		new extraDamage = floatround(damage * get_cvar_float("Silence_deaglemult") - damage)
		if (extraDamage > 0) shExtraDamage( id, attacker, extraDamage, "deagle", headshot )
	}
}
//----------------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------
public Silence_damage2(id)
{
	if (!shModActive() || !is_user_alive(id)) return

	new damage = read_data(2)
	new weapon, bodypart, attacker = get_user_attacker(id, weapon, bodypart)
	new headshot = bodypart == 1 ? 1 : 0

	if ( attacker <= 0 || attacker > SH_MAXSLOTS ) return

	if ( gHasSilencePower[attacker] && weapon == CSW_SCOUT && is_user_alive(id) ) {
		// do extra damage
		new extraDamage = floatround(damage * get_cvar_float("Silence_scoutmult") - damage)
		if (extraDamage > 0) shExtraDamage( id, attacker, extraDamage, "scout", headshot )
	}
}
//----------------------------------------------------------------------------------------------
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