i Postet this hero here couse i wanted help fast i wanna add the sound the the scout model that model works and i wanna add deagle model allso to the hero plz help me
Code:
/* CVARS - copy and paste to shconfig.cfg
//Silence
Silence_level 9
Silence_health 200 //how much health Silence has
Silence_armor 100 //how much armor Silence has
Silence_scoutmult 2.0 //Damage multiplyer for his Scout
Silence_deaglemult 2.0 //Damage Multiplayer for his deagle
*/
//
#include <amxmod.inc>
#include <Vexd_Utilities>
#include <superheromod>
// GLOBAL VARIABLES
new gHeroName[]="Silence"
new gHasSilencePower[SH_MAXSLOTS+1]
//----------------------------------------------------------------------------------------------
public plugin_init()
{
// Plugin Info
register_plugin("SUPERHERO Silence", "1", "Miles")
// DO NOT EDIT THIS FILE TO CHANGE CVARS, USE THE SHCONFIG.CFG
register_cvar("Silence_level", "9" )
register_cvar("Silence_health", "200" )
register_cvar("Silence_armor", "100" )
register_cvar("Silence_scoutmult", "2.0" )
register_cvar("Silence_deaglemult","3.0" )
// FIRE THE EVENT TO CREATE THIS SUPERHERO!
shCreateHero(gHeroName, "Strong Scout and Deagle", "Ur a Murder With A Scout and Deagle Muhahaah", false, "Silence_level")
// REGISTER EVENTS THIS HERO WILL RESPOND TO! (AND SERVER COMMANDS)
// INIT
register_srvcmd("Silence_init", "Silence_init")
shRegHeroInit(gHeroName, "Silence_init")
register_event("ResetHUD", "newSpawn","b")
register_event("CurWeapon", "weaponChange","be","1=1")
register_event("Damage", "Silence_damage", "b", "2!0")
// Let Server know about bow's Variable
shSetMaxHealth(gHeroName, "Silence_health" )
shSetMaxArmor(gHeroName, "Silence_armor" )
shSetShieldRestrict(gHeroName)
}
//----------------------------------------------------------------------------------------------
public plugin_precache()
{
precache_model("models/shmod/shmod.mdl")
precache_sound("misc/scout.wav")
precache_model("models/deagle/deagle.mdl")
}
//----------------------------------------------------------------------------------------------
public Silence_init()
{
// First Argument is an id
new temp[6]
read_argv(1,temp,5)
new id=str_to_num(temp)
// 2nd Argument is 0 or 1 depending on whether the id has Silence Scout
read_argv(2,temp,5)
new hasPowers=str_to_num(temp)
gHasSilencePower[id] = (hasPowers != 0)
//Reset thier shield restrict status
//Shield restrict MUST be before weapons are given out
shResetShield(id)
if ( !is_user_alive(id) ) return
if ( gHasSilencePower[id] ) {
Silence_weapons(id)
switchmodel(id)
}
else {
engclient_cmd(id, "drop", "weapon_deagle")
engclient_cmd(id, "drop", "weapon_scout")
shRemHealthPower(id)
shRemArmorPower(id)
}
}
//----------------------------------------------------------------------------------------------
public newSpawn(id)
{
if ( gHasSilencePower[id] && is_user_alive(id) && shModActive() ) {
set_task(0.1, "Silence_weapons", id)
new clip, ammo, wpnid = get_user_weapon(id,clip,ammo)
if (wpnid != CSW_SCOUT && wpnid > 0) {
new wpn[32]
get_weaponname(wpnid,wpn,31)
engclient_cmd(id,wpn)
}
}
}
//----------------------------------------------------------------------------------------------
public Silence_weapons(id)
{
if ( is_user_alive(id) && shModActive() ) {
shGiveWeapon(id,"weapon_scout")
shGiveWeapon(id,"weapon_deagle")
}
}
//----------------------------------------------------------------------------------------------
public switchmodel(id)
{
if ( !is_user_alive(id) || !gHasSilencePower[id] ) return
new clip, ammo, wpnid = get_user_weapon(id,clip,ammo)
if (wpnid == CSW_DEAGLE) {
// Weapon Model change thanks to Miles
Entvars_Set_String(id, EV_SZ_viewmodel, "models/shmod/shmod")
}
}
//----------------------------------------------------------------------------------------------
public weaponChange(id)
{
if ( !gHasSilencePower[id] || !shModActive() ) return
//new clip, ammo, wpnid = get_user_weapon(id,clip,ammo)
new wpnid = read_data(2)
new clip = read_data(3)
if (wpnid != CSW_DEAGLE )
if ( wpnid != CSW_SCOUT ) return
switchmodel(id)
// Never Run Out of Ammo!
if ( clip == 0 ) {
shReloadAmmo(id)
}
}
//----------------------------------------------------------------------------------------------
public Silence_damage(id)
{
if (!shModActive() || !is_user_alive(id)) return
new damage = read_data(2)
new weapon, bodypart, attacker = get_user_attacker(id, weapon, bodypart)
new headshot = bodypart == 1 ? 1 : 0
if ( attacker <= 0 || attacker > SH_MAXSLOTS ) return
if ( gHasSilencePower[attacker] && weapon == CSW_DEAGLE && is_user_alive(id) ) {
// do extra damage
new extraDamage = floatround(damage * get_cvar_float("Silence_deaglemult") - damage)
if (extraDamage > 0) shExtraDamage( id, attacker, extraDamage, "deagle", headshot )
}
}
//----------------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------
public Silence_damage2(id)
{
if (!shModActive() || !is_user_alive(id)) return
new damage = read_data(2)
new weapon, bodypart, attacker = get_user_attacker(id, weapon, bodypart)
new headshot = bodypart == 1 ? 1 : 0
if ( attacker <= 0 || attacker > SH_MAXSLOTS ) return
if ( gHasSilencePower[attacker] && weapon == CSW_SCOUT && is_user_alive(id) ) {
// do extra damage
new extraDamage = floatround(damage * get_cvar_float("Silence_scoutmult") - damage)
if (extraDamage > 0) shExtraDamage( id, attacker, extraDamage, "scout", headshot )
}
}
//----------------------------------------------------------------------------------------------