Quote:
Originally Posted by StormishJustice
Oh thanks, i just did it like this but i'm not really sure because it gave me a tag mismatch on that line.
[...]
oh and i also hooked the event inside the spawncond command.
|
Coo'.
You're getting a mismatch because the tag is TFCond and not int:
I strongly recommend using
TF2_AddCondition instead of modifying entity properties; the former has a greater chance of being future-proof, plus you can pass a duration value to it.
Also, the
HookEvent() function would probably be better being called on plugin start just once; the event hook callback is fired on all matching events and not on any particular client (as SDKHooks does), so you'll need to make sure the client actually has a condition set.
On that note, there also isn't a default invalid value for TFCond, so use a nonexistent (e.g., negative) value for TFCond and check it before applying a condition to your players.
__________________