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Accelerator - Crash Reporting That Doesn't Suck


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-17-2016 , 09:11   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #31

Subsequent reports from the same server are discarded for the next 90 days.
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 02-19-2016 , 09:09   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #32

asherkin can you gather a list of map that are causing the server.so!CCSPhysicsPushEntities::EnsureValid PushWhileRiding(CBaseEntity*, CBaseEntity*) + 0x8b crash?

the least we can do is remove the maps from the rotation to prevent the servers from crashing every so often...
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asherkin
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Join Date: Aug 2009
Location: OnGameFrame()
Old 02-19-2016 , 10:48   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #33

Quote:
Originally Posted by 8guawong View Post
asherkin can you gather a list of map that are causing the server.so!CCSPhysicsPushEntities::EnsureValid PushWhileRiding(CBaseEntity*, CBaseEntity*) + 0x8b crash?

the least we can do is remove the maps from the rotation to prevent the servers from crashing every so often...
It's not very complete due to so many people not bothering to update Accelerator.

Code:
    [ze_farmhouse_v9_fix] => 5
    [ze_sky_athletic_v5_3] => 4
    [ze_elevator_escape_p2] => 4
    [ze_Boatescape_Extendido_p4] => 4
    [ze_Random_p2] => 4
    [mg_course_clear_v1fix] => 3
    [ze_Pirates_Port_Royal_v4_2] => 3
    [ze_potc_p4] => 3
    [ze_rollermine_factory_2010_p] => 3
    [ze_arctic_escape_p2] => 3
    [ze_LOTR_Helms_Deep_v5_p6] => 2
    [ze_30_seconds_go_v2] => 2
    [bhop_playboy_csgo] => 2
    [ze_icecap_escape_v5_sgfix] => 2
    [mg_savetheisland_course_final] => 2
    [ze_mytex_escape_v3_p] => 2
    [mg_Sketchy_course_go1] => 2
    [mg_airmap_run_v2_1] => 2
    [ze_fapescape_p5] => 1
    [ze_trainescape_final_p2] => 1
    [mg_circle_course] => 1
    [ze_infected_lab_v4_1] => 1
    [jb_clouds_beta01] => 1
    [Surf_Castle_v6_esportcenter] => 1
    [mg_minecraft_adventure_final_fix] => 1
    [ze_ice_hold_p1] => 1
    [mg_go_for_it_csgo] => 1
    [mg_lego_course_3_csgo] => 1
    [ze_farmhouse_v9] => 1
    [ze_licciana_xmas_v1_e1] => 1
    [ze_random_p2] => 1
    [ze_halo_poa_p4] => 1
    [ze_30_seconds__b21_p2] => 1
    [deathrun_cb_egypt_csgo_v1] => 1
    [ze_minecraft_adventure_v1_3d] => 1
    [ze_NY_marathon_p] => 1
    [deathrun_cb_egypt_csgo_v1_esportcenter] => 1
    [ttt_nexus_v2_csgo] => 1
    [ze_Halloween_House] => 1
    [workshop/278917934/mg_The_Factory_course] => 1
    [ka_trains_enw] => 1
    [mg_randomizer_reborn_v1] => 1
    [mg_minecraft_multigames_csgo_v1] => 1
    [mg_kc_course_v1-1] => 1
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Last edited by asherkin; 02-19-2016 at 10:49.
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poel
Veteran Member
Join Date: Mar 2013
Old 02-19-2016 , 12:46   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #34

Quote:
Originally Posted by asherkin View Post
It's not very complete due to so many people not bothering to update Accelerator.

Code:
    [ze_farmhouse_v9_fix] => 5
    [ze_sky_athletic_v5_3] => 4
    [ze_elevator_escape_p2] => 4
    [ze_Boatescape_Extendido_p4] => 4
    [ze_Random_p2] => 4
    [mg_course_clear_v1fix] => 3
    [ze_Pirates_Port_Royal_v4_2] => 3
    [ze_potc_p4] => 3
    [ze_rollermine_factory_2010_p] => 3
    [ze_arctic_escape_p2] => 3
    [ze_LOTR_Helms_Deep_v5_p6] => 2
    [ze_30_seconds_go_v2] => 2
    [bhop_playboy_csgo] => 2
    [ze_icecap_escape_v5_sgfix] => 2
    [mg_savetheisland_course_final] => 2
    [ze_mytex_escape_v3_p] => 2
    [mg_Sketchy_course_go1] => 2
    [mg_airmap_run_v2_1] => 2
    [ze_fapescape_p5] => 1
    [ze_trainescape_final_p2] => 1
    [mg_circle_course] => 1
    [ze_infected_lab_v4_1] => 1
    [jb_clouds_beta01] => 1
    [Surf_Castle_v6_esportcenter] => 1
    [mg_minecraft_adventure_final_fix] => 1
    [ze_ice_hold_p1] => 1
    [mg_go_for_it_csgo] => 1
    [mg_lego_course_3_csgo] => 1
    [ze_farmhouse_v9] => 1
    [ze_licciana_xmas_v1_e1] => 1
    [ze_random_p2] => 1
    [ze_halo_poa_p4] => 1
    [ze_30_seconds__b21_p2] => 1
    [deathrun_cb_egypt_csgo_v1] => 1
    [ze_minecraft_adventure_v1_3d] => 1
    [ze_NY_marathon_p] => 1
    [deathrun_cb_egypt_csgo_v1_esportcenter] => 1
    [ttt_nexus_v2_csgo] => 1
    [ze_Halloween_House] => 1
    [workshop/278917934/mg_The_Factory_course] => 1
    [ka_trains_enw] => 1
    [mg_randomizer_reborn_v1] => 1
    [mg_minecraft_multigames_csgo_v1] => 1
    [mg_kc_course_v1-1] => 1
Well, I crashed on other maps not listed here, so, I can remove all my maplist lel

Last edited by poel; 02-19-2016 at 12:47.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-19-2016 , 14:57   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #35

Quote:
Originally Posted by poel View Post
Well, I crashed on other maps not listed here, so, I can remove all my maplist lel
Well it isn't magic, I just provided the data that 8guawong asked for.

I've spent some time today working with ImACow, who was having the same problem as you with empty crash dumps - we tracked it down to the grsecurity patch set being included in his kernel by his hosting provider. He's going to post some details for other OVH customers on how to switch to a standard kernel.

Since you refused to go into details on your kernel modifications, I'm guessing you're in a similar position. Breakpad takes measures to work with the newer restrictions included in the mainline kernel, but grsecurity is too opinionated to be supported.

I'm going to see what I can do to improve Breakpad's failure logging so everyone at least gets more information in these cases.
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poel
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Join Date: Mar 2013
Old 02-19-2016 , 15:09   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #36

Quote:
Originally Posted by asherkin View Post
Well it isn't magic, I just provided the data that 8guawong asked for.

I've spent some time today working with ImACow, who was having the same problem as you with empty crash dumps - we tracked it down to the grsecurity patch set being included in his kernel by his hosting provider. He's going to post some details for other OVH customers on how to switch to a standard kernel.

Since you refused to go into details on your kernel modifications, I'm guessing you're in a similar position. Breakpad takes measures to work with the newer restrictions included in the mainline kernel, but grsecurity is too opinionated to be supported.

I'm going to see what I can do to improve Breakpad's failure logging so everyone at least gets more information in these cases.
About maplist, I just said, this shit update fuck 40% of maps so, its a real bullshit.

About the extension, the problem is, im using the same kernel since 2 years. I just changed my dedicated server, and now, not working anymore. So, I dont think so its from the kernel

Edit : So, im guessing, some library are missing (maybe)

Edit : maybe some settings on the latest dedicated servers ovh are fucked ?

Last edited by poel; 02-19-2016 at 15:16.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-19-2016 , 16:00   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #37

It's the kernel - if you provide your kernel config I can probably help you.
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Nolongerinthegame
AlliedModders Donor
Join Date: Sep 2005
Old 02-19-2016 , 17:40   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #38

Will be updating Accelerator but this is terrible news. Minigame and zombie servers are screwed

What about WIndows servers (also ovh)

Last edited by Nolongerinthegame; 02-19-2016 at 17:49.
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Bara
AlliedModders Donor
Join Date: Apr 2012
Location: Germany
Old 02-19-2016 , 19:35   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #39

– Fixed server crash when players were moving around func_tracktrains entities (fixes community server crashes when running mods Zombie Escape, Minigames, etc).
this?

Last edited by Bara; 02-19-2016 at 19:35.
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kossolax
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Join Date: Jan 2008
Location: Belgium
Old 02-20-2016 , 05:38   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #40

"crash" engine commands create a dump which is uploaded to throttle. Can't you ignore theese report?

I'm using it to restart my server because "_restart" command will somehow shutdown.
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