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Senior Member
Join Date: May 2013
Location: Portugal
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02-09-2016
, 12:01
Re: [REQ] Wallhang
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#2
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Ok , alot of searching and i found it.
PHP Code:
#include <amxmodx> #include <engine> #include <fakemeta> #include <hamsandwich>
#define VERSION "0.0.2"
#define XTRA_OFS_PLAYER 5 #define m_Activity 73 #define m_IdealActivity 74 #define m_flNextAttack 83 #define m_afButtonPressed 246
#define FIRST_PLAYER_ID 1 #define MAX_PLAYERS 32
#define PLAYER_JUMP 6
#define ACT_HOP 7
//#define FBitSet(%1,%2) (%1 & %2)
new g_iMaxPlayers #define IsPlayer(%1) ( FIRST_PLAYER_ID <= %1 <= g_iMaxPlayers )
#define IsHidden(%1) IsPlayer(%1)
#define KNIFE_DRAW 3
new g_bHasWallHang #define SetUserWallHang(%1) g_bHasWallHang |= 1<<(%1&31) #define RemoveUserWallHang(%1) g_bHasWallHang &= ~(1<<(%1&31)) #define HasUserWallHang(%1) g_bHasWallHang & 1<<(%1&31)
new g_bHanged #define SetUserHanged(%1) g_bHanged |= 1<<(%1&31) #define RemoveUserHanged(%1) g_bHanged &= ~(1<<(%1&31)) #define IsUserHanged(%1) g_bHanged & 1<<(%1&31)
new Float:g_fVecMins[MAX_PLAYERS+1][3] new Float:g_fVecMaxs[MAX_PLAYERS+1][3] new Float:g_fVecOrigin[MAX_PLAYERS+1][3]
new bool:g_bRoundEnd
public plugin_init() { register_plugin("Furien WallHang", VERSION, "ConnorMcLeod")
RegisterHam(Ham_Player_Jump, "player", "Player_Jump")
RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawnPost", true ); RegisterHam( Ham_Killed, "player", "Ham_PlayerKilledPost", true ); RegisterHam(Ham_Touch, "func_wall", "World_Touch") RegisterHam(Ham_Touch, "func_breakable", "World_Touch") RegisterHam(Ham_Touch, "worldspawn", "World_Touch")
g_iMaxPlayers = get_maxplayers()
register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0") register_logevent("Logevent_Round_End", 2, "1=Round_End") }
public Ham_PlayerSpawnPost( id ) { if( is_user_alive( id ) ) { if( get_user_team( id ) == 1 ) { SetUserWallHang(id); RemoveUserHanged( id ); } else { RemoveUserWallHang(id); RemoveUserHanged( id ); } } }
public Ham_PlayerKilledPost( id ) { RemoveUserHanged( id ); return HAM_IGNORED; } public Event_HLTV_New_Round() { g_bRoundEnd = false }
public Logevent_Round_End() { g_bRoundEnd = true g_bHanged = 0 }
public client_putinserver( id ) { RemoveUserWallHang( id ) RemoveUserHanged( id ) }
public furien_round_restart() { g_bHasWallHang = 0 g_bHanged = 0 }
public Player_Jump(id) { if( g_bRoundEnd || ~HasUserWallHang(id) || ~IsUserHanged(id) || !is_user_alive(id) ) { return HAM_IGNORED }
if( (pev(id, pev_flags) & FL_WATERJUMP) || pev(id, pev_waterlevel) >= 2 ) { return HAM_IGNORED }
static afButtonPressed ; afButtonPressed = get_pdata_int(id, m_afButtonPressed)
if( ~afButtonPressed & IN_JUMP ) { return HAM_IGNORED }
RemoveUserHanged(id)
new Float:fVecVelocity[3]
velocity_by_aim(id, 600, fVecVelocity) set_pev(id, pev_velocity, fVecVelocity)
set_pdata_int(id, m_Activity, ACT_HOP) set_pdata_int(id, m_IdealActivity, ACT_HOP) set_pev(id, pev_gaitsequence, PLAYER_JUMP) set_pev(id, pev_frame, 0.0) set_pdata_int(id, m_afButtonPressed, afButtonPressed & ~IN_JUMP)
return HAM_SUPERCEDE }
public client_PostThink(id) { if( HasUserWallHang(id) && IsUserHanged(id) ) { engfunc(EngFunc_SetSize, id, g_fVecMins[ id ], g_fVecMaxs[ id ]) engfunc(EngFunc_SetOrigin, id, g_fVecOrigin[ id ]) set_pev(id, pev_velocity, 0) //set_pdata_float(id, m_flNextAttack, 1.0, XTRA_OFS_PLAYER) } }
public World_Touch(iEnt, id) { if( !g_bRoundEnd && IsPlayer(id) && HasUserWallHang(id) && ~IsUserHanged(id) && is_user_alive(id) && pev(id, pev_button) & IN_USE && ~pev(id, pev_flags) & FL_ONGROUND ) { SetUserHanged(id) pev(id, pev_mins, g_fVecMins[id]) pev(id, pev_maxs, g_fVecMaxs[id]) pev(id, pev_origin, g_fVecOrigin[id]) } }
Here if some want it
#EDIT
But there is a bug , sometimes press E and the player just Die But its alive , i cannot explain º-º
Last edited by JoaoVieira; 02-09-2016 at 12:12.
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