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Entity collision size


  
 
 
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georgik57
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Join Date: Oct 2008
Location: 🎧Music World
Old 02-04-2016 , 19:21   Re: Entity collision size
Reply With Quote #9

Try other movetypes.
Quote:
#define MOVETYPE_PUSHSTEP 13 // BSP model that needs physics/world collisions (uses nearest hull for world collision)
As far as I know, BSP model is brush(map) model. Your model is studio.
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