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Would AMX Mod X work for Sven Co-op 5.0?


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Anggara_nothing
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Join Date: Jan 2009
Location: Indonesia
Old 02-04-2016 , 09:14   Re: Would AMX Mod X work for Sven Co-op 5.0?
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Few hamsandwich forwards crash the server even use latest dev build (1.8.3-dev-git5000-base)
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klippy
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Old 02-04-2016 , 09:39   Re: Would AMX Mod X work for Sven Co-op 5.0?
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Originally Posted by Anggara_nothing View Post
Few hamsandwich forwards crash the server even use latest dev build (1.8.3-dev-git5000-base)
There have been a lot of changes in Sven's source code, and probably a lot of entity classes' code has changed, causing wrong vtable offsets. Developers would have to provide us with vtables of their entities, or someone will have to jump into reverse-engineering to find them out and fix them.
AMXX version has nothing to do with it by the way, it's just hamdata.ini file in your configs directory which contains wrong indexes. Wrong indexes basically make you hook and execute wrong functions, which usually leads to crash.

Last edited by klippy; 02-04-2016 at 09:40.
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Anggara_nothing
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Old 02-04-2016 , 10:33   Re: Would AMX Mod X work for Sven Co-op 5.0?
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Originally Posted by KliPPy View Post
AMXX version has nothing to do with it by the way, it's just hamdata.ini file in your configs directory which contains wrong indexes. Wrong indexes basically make you hook and execute wrong functions, which usually leads to crash.
or you might extract private data with angelscript
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klippy
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Old 02-04-2016 , 10:42   Re: Would AMX Mod X work for Sven Co-op 5.0?
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Originally Posted by Anggara_nothing View Post
or you might extract private data with angelscript
Possibly, but I don't know how to do that or what you are exactly aiming at.
I actually had an idea a few days ago to make a Metamod plugin hook into one of AS functions and get AS engine pointer, so I could register my own functions, add new properties and such, because Sven exposes no interface for AS.

Last edited by klippy; 02-04-2016 at 10:42.
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