Quote:
Originally Posted by georgik57
Try without it.
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Without size, the entity would not collide with players nor with the world...
I guess you are not understanding. The player collides with the entity's real size ( the green one ) and the world collides with some strange size ( the red one ). I've been searching a lot but I can't find anything related to my problem.
I've tried changing the way I create the entity ( movetype or solid first, origin at the end, etc ) and it didn't work.