Raised This Month: $ Target: $400
 0% 

Dell plez !


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
addons_zz
Veteran Member
Join Date: Aug 2015
Location: Dreams, zz
Old 01-13-2016 , 07:50   Re: Te_beaments
Reply With Quote #2

Try this:
Code:
        if(iStatus && g_iTeam[id] == iFTeam)// here my case         {             new entid = find_ent_by_class(-1,"base1");             message_begin(MSG_ONE, SVC_TEMPENTITY, _, id) //message begin             write_byte(TE_BEAMENTS)             write_short(id) // start entity             write_short(entid) // end entity             write_short(sprite); //beam model             write_byte(1);             write_byte(1);             write_byte(3); //life             write_byte(70); //width             write_byte(0); //spread             write_byte(0)             write_byte(0)             write_byte(255)             write_byte(255)             write_byte(255)             message_end();         }

See also:
  1. [TUT] Messages (Temp Entities, Game Events, etc.)
__________________
Plugin: Sublime Text - ITE , Galileo
Multi-Mod: Manager / Plugin / Server

Support me on Patreon, Ko-fi, Liberapay or Open Collective

Last edited by addons_zz; 01-13-2016 at 07:55. Reason: better information
addons_zz is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:20.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode