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Random Player on Server.


  
 
 
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ZeroEntity
New Member
Join Date: Jan 2016
Old 01-12-2016 , 20:47   Random Player on Server.
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Hi, I'm pretty new to this.

It appears I am doing something wrong in my script and if anyone can give some pointers it'd be much appreciated.

I am trying to get a random player that is currently connected to the server, then getting that players name and printing a message to all clients every 60 seconds using that players name in the message string.

I'm also going to randomly select a string from an array of predefined strings but I believe I can manage that.

Thanks, Zero.

Code:
public OnPluginStart()
{
	PrintToServer("Etc Etc Plugin Started");
	TimedEvent();
}

public Action:Timer_Repeat(Handle:Timer)
{
	int rndNum = GetRandomInt(1,5);
	new iClient = GetRandomClient();
	
	decl String:name[32];
	GetClientName(iClient, name, sizeof(name));
	PrintToChatAll("Player %s was randomly chosen.", name);
}

void TimedEvent()
{
	CreateTimer(60.0, Timer_Repeat, _, TIMER_REPEAT);
}

void GetRandomClient()
{
	new clients[MaxClients+1], clientCount;
	for (new i = 1; i <=MaxClients; i++)
	{
		if (IsClientInGame(i))
		{
			clients[clientCount++] = i;
		}
		return (clientCount == 0) ? -1 : clients[GetRandomInt(0, clientCount-1)];
	}
}
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