Raised This Month: $ Target: $400
 0% 

[TF2 request] Mannpower powerups


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Rapidgame7
Member
Join Date: Jul 2014
Location: In planet Earth
Old 01-12-2016 , 14:27   [TF2 request] Mannpower powerups
Reply With Quote #1

I've been looking through the plugin list finding something that has to do with the Mannpower powerups, but all I found was a snippet to spawn them.

I'm requesting a plugin that lets you either give one/several of the powerups to players as conditions (and by extension remove these conditions) or spawn them as pickups.

If it's possible to spawn the powerups, it would be good if there was also a way to manually set with commands or with an in-game panel where the runes will spawn and save them in a file (be it a SQLite database, MySQL, a configuration file...), like you can do in this plugin, and spawn the powerups on round start or whenever it should happen, like in Mannpower.


In short, I'm requesting a plugin that lets you give the powerup conditions to players with a command (and remove the condition too), and that lets you spawn these powerups if possible.
If the latter is indeed possible, then a way to manually add powerup spawn locations so everytime the round starts the powerups are spawned, like in Mannpower, would be appreciated too.
__________________
Learning AngelScript I guess?

Last edited by Rapidgame7; 01-13-2016 at 16:26. Reason: It's actually "powerups", changed some text
Rapidgame7 is offline
Send a message via Skype™ to Rapidgame7
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:05.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode