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VHE Embedding .wad into .bsp > 1.6


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Warke
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Join Date: Mar 2014
Old 12-30-2015 , 17:07   VHE Embedding .wad into .bsp > 1.6
Reply With Quote #1

Simple as it says, I want to integrate textures (wad) with the .BSP file... There are few apps for Source engine but I haven't found anything for HL1
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redivcram
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Join Date: Jul 2014
Location: Serbia
Old 12-30-2015 , 18:16   Re: VHE Embedding .wad into .bsp > 1.6
Reply With Quote #2

Just add -nowadtextures filename.wad in csg
Or if you don't want your bsp to be too large add -wadinclude instead, it will embed only used textures from wad

Last edited by redivcram; 12-31-2015 at 06:26. Reason: It's -nowadtextures, not -wadtextures, my bad.
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Warke
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Join Date: Mar 2014
Old 12-30-2015 , 21:24   Re: VHE Embedding .wad into .bsp > 1.6
Reply With Quote #3

Thanks for your help, much appreciated.
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Phant
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Join Date: Sep 2009
Location: New Jersey
Old 12-30-2015 , 22:39   Re: VHE Embedding .wad into .bsp > 1.6
Reply With Quote #4

-nowadtextures
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Warke
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Join Date: Mar 2014
Old 01-01-2016 , 10:05   Re: VHE Embedding .wad into .bsp > 1.6
Reply With Quote #5

I got the error compiling...


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redivcram
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Old 01-01-2016 , 10:07   Re: VHE Embedding .wad into .bsp > 1.6
Reply With Quote #6

Put the wad in the directory where the compile tools are
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Warke
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Join Date: Mar 2014
Old 01-01-2016 , 10:17   Re: VHE Embedding .wad into .bsp > 1.6
Reply With Quote #7

I did and I still can not compile... Idk why
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Phant
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Join Date: Sep 2009
Location: New Jersey
Old 01-01-2016 , 10:53   Re: VHE Embedding .wad into .bsp > 1.6
Reply With Quote #8

-nowadtextures parameter not requires WAD filename! Just "-nowadtextures" to HLCSG.
Pay attention to the Batch Compiler.
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