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Edit plugin biohazard level


  
 
 
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BiohazardLucifer
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Join Date: Dec 2015
Old 12-29-2015 , 03:55   Edit plugin biohazard level
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Hi,i have a plugin and if you can to edit..

HTML Code:
#include <amxmodx>
#include <fun>
#include <hamsandwich>
#include <nvault>
#include <dhudmessage>
#include <biohazard>

static const
PLUGIN[] = "",
VERSION[] = "1.0",
AUTHOR[] = "scosmyn";

new Xp[33],Level[33],g_vault
new minutes = 180
new bool:Have_UP[33]

public plugin_init() {
	register_plugin(PLUGIN,VERSION,AUTHOR);
	
	RegisterHam(Ham_Spawn,"player","fwd_spawn",1);
	
	register_event("DeathMsg","ev_msg","a");
	register_event("CurWeapon","ev_weapon","be","1=1");
	
	g_vault = nvault_open("lvlmod");
	
	set_task(20.0,"save",_,_,_,"b")
}
public getNeededPacks(id)
{
	switch(Level[id])
	{
		      case 1 : return 200
			case 2 : return 400
			case 3 : return 600
			case 4 : return 800
			case 5 : return 1000
			case 6 : return 1200
			case 7 : return 1400
			case 8 : return 1600
			case 9 : return 1800
			case 10 : return 2000
			case 11 : return 2200
			case 12 : return 2400
			case 13 : return 2600
			case 14 : return 2800
			case 15 : return 3000
		}
}
public save(id) {
	if(get_maxplayers() < 1)
		return;
	else
		SaveData(id)
}
public client_putinserver(id)
{
	LoadData(id)
	set_task(1.0,"hud_stats",id+0x138F,_,_,"b")
	if(Level[id] == 0)
	{
		Level[id] = 1
	}
}
public plugin_natives()
{
	register_native("bio_get_level", "get_level", 1)
}
public get_level(id)
{
	return Level[id]
}
public hud_stats(id) {
	id -= 0x138F
	if(is_user_alive(id) && !is_user_bot(id) && Level[id] < 20)
	{
		set_dhudmessage(238,216,16, 0.0,0.20,0,6.0, 1.0)
		show_dhudmessage(id, "[XP: %d/%d]   |   [LVL: %d]",Xp[id], getNeededPacks(id),Level[id])
	}
	else if(is_user_alive(id) && !is_user_bot(id) && Level[id] > 19)
	{
		set_dhudmessage(238,216,16, 0.0,0.20,0,6.0, 1.0)
		show_dhudmessage(id, "[XP: COMPLET/COMPLET]   |   [LVL: %d]",Level[id])
	}
}
public client_disconnect(id) {
	remove_task(id+0x138F)
	remove_task(id)
	SaveData(id)
	Level[id] = 0
	Xp[id] = 0
}
public ev_weapon(id) {
	if(!is_user_zombie(id))
		set_user_maxspeed(id,get_user_maxspeed(id) + (Level[id] * 2))
	else
		return
}
public ev_msg( ) {
	static kiler,victim
	
	kiler = read_data(1)
	victim = read_data(2)
	
	if(kiler == victim || !is_user_alive(kiler))
		return
	
	if(kiler != victim)
		Xp[kiler]++
	
	while(Xp[kiler] >= getNeededPacks(kiler))
	{
		Level[kiler]++;
		Xp[kiler] = 0
		color(kiler,"!team[LevelMod]!yFelicitari,tocmai ai ajuns la level %i",Level[kiler])
		
		if(is_user_zombie(kiler))
		{
			set_user_health(kiler,get_user_health(kiler) + 60 * Level[kiler])
			set_user_armor(kiler,get_user_armor(kiler) + 20 * Level[kiler])
		}
		else
		{
			set_user_health(kiler,get_user_health(kiler) + 5 * Level[kiler])
			ev_weapon(kiler)
		}
		return
	}
	
	SaveData(kiler)
}
public fwd_spawn(id) {
	if(!is_user_alive(id))
		return HAM_IGNORED
	
	Have_UP[id] = false
	
	if(task_exists(id))
		remove_task(id)
	
	set_task(2.1,"upgrade",id,_,_,"a",minutes)
	return HAM_HANDLED
}
public upgrade(id) {
	if(Have_UP[id])
		return
	
	if(is_user_zombie(id))
	{
		Have_UP[id] = true
		set_user_health(id,get_user_health(id) + 60 * Level[id])
		set_user_armor(id,get_user_armor(id) + 20 * Level[id])
	}
	else
	{
		Have_UP[id] = true
		set_user_health(id,get_user_health(id) + 5 * Level[id])
		ev_weapon(id)
	}
}

public SaveData(id)
{
	new vaultkey[64],vaultdata[256],name[32]
	get_user_name(id,name,charsmax(name))
	format(vaultkey,63,"%s-Mod",name)
	format(vaultdata,255,"%i#%i#",Xp[id],Level[id])
	nvault_set(g_vault,vaultkey,vaultdata)
	return 0
}

public LoadData(id) {
	new vaultkey[64],vaultdata[256],name[32]
	get_user_name(id,name,charsmax(name))
	format(vaultkey,63,"%s-Mod",name)
	format(vaultdata,255,"%i#%i#",Xp[id],Level[id])
	
	nvault_get(g_vault,vaultkey,vaultdata,255)
	replace_all(vaultdata, 255, "#", " ")
	new XP[32], LEVEL[32]
	parse(vaultdata, XP, 31, LEVEL, 31)
	Xp[id] = str_to_num(XP)
	Level[id] = str_to_num(LEVEL)
	return 0
}
public event_infect(victim, attacker) {
	if(is_user_alive(victim))
	{
		set_user_health(victim,get_user_health(victim) + 60 * Level[victim])
		set_user_armor(victim,get_user_armor(victim) + 20 * Level[victim])
	}
	Xp[attacker]++
	if(Xp[attacker] >= getNeededPacks(attacker))
	{
		Level[attacker]++;
		Xp[attacker] = 0
		color(attacker,"!team[LevelMod]!yFelicitari,tocmai ai ajuns la level %i",Level[attacker])
	}
	SaveData(attacker)
	
}
public plugin_end() nvault_close(g_vault)

stock color( const id, const input[ ], any:... )
{
	new count = 1, players[ 32 ]
	
	static msg[ 191 ]
	vformat( msg, 190, input, 3 )
	
	replace_all( msg, 190, "!g", "^4" ) //- verde
	replace_all( msg, 190, "!y", "^1" ) //- galben
	replace_all( msg, 190, "!team", "^3" ) //- echipa
	replace_all( msg, 190, "!n", "^0" ) //- normal
	
	if( id ) players[ 0 ] = id; else get_players( players, count, "ch" )
	{
	for( new i = 0; i < count; i++ )
	{
		if( is_user_connected( players[ i ] ) )
		{
			message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _, players[ i ] )
			write_byte( players[ i ] );
			write_string( msg );
			message_end( );
		}
	}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1048\\ f0\\ fs16 \n\\ par }
*/

1. It has trouble saving the name exp/level ..
2. It has bug catch fire your weapon when speed..
3. Add comadn setlevel .. amx_setlevel :-?
4. add command chat.. say "/level nick" look at player level
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