Code:
#define MAX_SOUNDS 3
new g_current_sound = MAX_SOUNDS - 1
new Sounds[MAX_SOUNDS][64] = {"son/sound0.wav", "son/sound1.wav", "son/sound2.wav"}
............
stock next_sound_to_play()
{
g_current_sound = ( g_current_sound + 1 ) % MAX_SOUNDS
return g_current_sound
}
............
emit_sound(player, CHAN_VOICE, Sounds[next_sound_to_play()], 1.0, ATTN_NORM, 0, PITCH_NORM)