but in case i merge to one plugin, no engine knockback is called to store the player's velocity at TakeDamage_Pre then it sets back at TakeDamage_Post
Zombie plague knockback system is called at TraceAttack, so it changes the user's velocity before TakeDamage, doesn't that mean the knockback effect of the zombie plague will get canceled?
Sorry, i can't test this right now..
Also, AFAIK in scripting help, you can ask questions related to scripting, regardless if you post a code or not...there is no such section as Scripting Questions, and Request section is for requesting plugins