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[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)


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Join Date: Dec 2011
Old 12-13-2015 , 21:44   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #771

Quote:
Originally Posted by MaloModo View Post
The enable 0/1 cvar doesn't actually work? Set to 0 and custom weapons still accessible. Do this on the fly through console. Not ideal to restart/change map.
Weird.
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The655
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Join Date: Jun 2015
Location: Malazia
Old 12-16-2015 , 04:02   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #772

Quote:
Originally Posted by Mr.Orion View Post
It has been updated once again ; Orion's Attributes packs are back in action.

¥ Changelog :
Why did you removed "sentry is traitor" ?
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Mr.Orion
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Old 12-16-2015 , 11:09   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #773

Quote:
Originally Posted by The655 View Post
Why did you removed "sentry is traitor" ?
- I didn't wanted to support it anymore.
- Unstable.
Actually, I removed it a long time ago now, like 2/3 months.
Anyway, I gave it to Theray, you might see it again, but in his plugin.
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Zethax
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Join Date: Sep 2015
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Old 12-16-2015 , 23:29   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #774

I know this is a very strange question, but what would happen if you were to not reset the variables of a custom attribute after unequipping the weapon with that attribute on it? (if that made any sense).

I'd like to know this for too many reasons to list...
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The655
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Location: Malazia
Old 12-17-2015 , 00:47   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #775

Quote:
Originally Posted by Zethax View Post
I know this is a very strange question, but what would happen if you were to not reset the variables of a custom attribute after unequipping the weapon with that attribute on it? (if that made any sense).

I'd like to know this for too many reasons to list...
Idk,probably the attribute will stack.
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Maximilian_
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Join Date: Oct 2014
Old 12-17-2015 , 02:19   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #776

Hey guys, i tested your plugin, i took version from github and i found glitch
Failed to generate base item:
L 12/17/2015 - 11:13:03: [TF2ITEMS] ---------------------------------------
L 12/17/2015 - 11:13:03: [TF2ITEMS] >>> szClassname = tf_weapon_pistol
L 12/17/2015 - 11:13:03: [TF2ITEMS] >>> iItemDefinitionIndex = 22
L 12/17/2015 - 11:13:03: [TF2ITEMS] >>> iEntityQuality = 10
L 12/17/2015 - 11:13:03: [TF2ITEMS] >>> iEntityLevel = 1
L 12/17/2015 - 11:13:03: [TF2ITEMS] ---------------------------------------
L 12/17/2015 - 11:13:03: [SM] Native "TF2Items_GiveNamedItem" reported: Item is NULL. File a bug report if you are sure you set all the data correctly. (Try the FORCE_GENERATION flag.)
L 12/17/2015 - 11:13:03: [SM] Displaying call stack trace for plugin "customweaponstf.smx":
L 12/17/2015 - 11:13:03: [SM] [0] Line 917, C:\Users\Theray\Desktop\SteamCMD and Servers\Tf2\tf\addons\sourcemod\scripting\CW2 \customweaponstf.sp::GiveCustomWeapon()
L 12/17/2015 - 11:13:03: [SM] [1] Line 763, C:\Users\Theray\Desktop\SteamCMD and Servers\Tf2\tf\addons\sourcemod\scripting\CW2 \customweaponstf.sp::GiveCustomWeaponByIndex( )
L 12/17/2015 - 11:13:03: [SM] [2] Line 704, C:\Users\Theray\Desktop\SteamCMD and Servers\Tf2\tf\addons\sourcemod\scripting\CW2 \customweaponstf.sp::WeaponInfoHandler()

I wanted test pistol on sniper, but this is not working

Last edited by Maximilian_; 12-17-2015 at 02:20.
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Theray070696
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Join Date: Sep 2014
Old 12-17-2015 , 06:57   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #777

Quote:
Originally Posted by Maximilian_ View Post
Hey guys, i tested your plugin, i took version from github and i found glitch
Failed to generate base item:
L 12/17/2015 - 11:13:03: [TF2ITEMS] ---------------------------------------
L 12/17/2015 - 11:13:03: [TF2ITEMS] >>> szClassname = tf_weapon_pistol
L 12/17/2015 - 11:13:03: [TF2ITEMS] >>> iItemDefinitionIndex = 22
L 12/17/2015 - 11:13:03: [TF2ITEMS] >>> iEntityQuality = 10
L 12/17/2015 - 11:13:03: [TF2ITEMS] >>> iEntityLevel = 1
L 12/17/2015 - 11:13:03: [TF2ITEMS] ---------------------------------------
L 12/17/2015 - 11:13:03: [SM] Native "TF2Items_GiveNamedItem" reported: Item is NULL. File a bug report if you are sure you set all the data correctly. (Try the FORCE_GENERATION flag.)
L 12/17/2015 - 11:13:03: [SM] Displaying call stack trace for plugin "customweaponstf.smx":
L 12/17/2015 - 11:13:03: [SM] [0] Line 917, C:\Users\Theray\Desktop\SteamCMD and Servers\Tf2\tf\addons\sourcemod\scripting\CW2 \customweaponstf.sp::GiveCustomWeapon()
L 12/17/2015 - 11:13:03: [SM] [1] Line 763, C:\Users\Theray\Desktop\SteamCMD and Servers\Tf2\tf\addons\sourcemod\scripting\CW2 \customweaponstf.sp::GiveCustomWeaponByIndex( )
L 12/17/2015 - 11:13:03: [SM] [2] Line 704, C:\Users\Theray\Desktop\SteamCMD and Servers\Tf2\tf\addons\sourcemod\scripting\CW2 \customweaponstf.sp::WeaponInfoHandler()

I wanted test pistol on sniper, but this is not working
I wouldn't use that build for now, there are several bugs in it. I'll throw my personal build on here in a sec.

EDIT: Ok, here's my build. No minigun sounds, but it's more stable than the github build: https://www.dropbox.com/s/3in84660ik...onstf.smx?dl=1

Source: https://www.dropbox.com/s/m2zlalasi1...ponstf.sp?dl=1
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Last edited by Theray070696; 12-17-2015 at 06:59.
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Maximilian_
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Old 12-17-2015 , 08:57   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #778

Quote:
Originally Posted by Theray070696 View Post
I wouldn't use that build for now, there are several bugs in it. I'll throw my personal build on here in a sec.

EDIT: Ok, here's my build. No minigun sounds, but it's more stable than the github build: https://www.dropbox.com/s/3in84660ik...onstf.smx?dl=1

Source: https://www.dropbox.com/s/m2zlalasi1...ponstf.sp?dl=1
Still same problem
Attempted to create unknown entity type !
Failed to generate base item:
L 12/17/2015 - 17:56:57: [TF2ITEMS] ---------------------------------------
L 12/17/2015 - 17:56:57: [TF2ITEMS] >>> szClassname = tf_weapon_pistol
L 12/17/2015 - 17:56:57: [TF2ITEMS] >>> iItemDefinitionIndex = 22
L 12/17/2015 - 17:56:57: [TF2ITEMS] >>> iEntityQuality = 10
L 12/17/2015 - 17:56:57: [TF2ITEMS] >>> iEntityLevel = 1
L 12/17/2015 - 17:56:57: [TF2ITEMS] ---------------------------------------
L 12/17/2015 - 17:56:57: [SM] Native "TF2Items_GiveNamedItem" reported: Item is NULL. File a bug report if you are sure you set all the data correctly. (Try the FORCE_GENERATION flag.)
L 12/17/2015 - 17:56:57: [SM] Displaying call stack trace for plugin "customweaponstf.smx":
L 12/17/2015 - 17:56:57: [SM] [0] Line 930, E:\Uploaded from Android\scripting\customweaponstf.sp::GiveCus tomWeapon()
L 12/17/2015 - 17:56:57: [SM] [1] Line 776, E:\Uploaded from Android\scripting\customweaponstf.sp::GiveCus tomWeaponByIndex()
L 12/17/2015 - 17:56:57: [SM] [2] Line 717, E:\Uploaded from Android\scripting\customweaponstf.sp::WeaponI nfoHandler()
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Theray070696
Senior Member
Join Date: Sep 2014
Old 12-17-2015 , 08:59   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #779

Quote:
Originally Posted by Maximilian_ View Post
Still same problem
Attempted to create unknown entity type !
Failed to generate base item:
L 12/17/2015 - 17:56:57: [TF2ITEMS] ---------------------------------------
L 12/17/2015 - 17:56:57: [TF2ITEMS] >>> szClassname = tf_weapon_pistol
L 12/17/2015 - 17:56:57: [TF2ITEMS] >>> iItemDefinitionIndex = 22
L 12/17/2015 - 17:56:57: [TF2ITEMS] >>> iEntityQuality = 10
L 12/17/2015 - 17:56:57: [TF2ITEMS] >>> iEntityLevel = 1
L 12/17/2015 - 17:56:57: [TF2ITEMS] ---------------------------------------
L 12/17/2015 - 17:56:57: [SM] Native "TF2Items_GiveNamedItem" reported: Item is NULL. File a bug report if you are sure you set all the data correctly. (Try the FORCE_GENERATION flag.)
L 12/17/2015 - 17:56:57: [SM] Displaying call stack trace for plugin "customweaponstf.smx":
L 12/17/2015 - 17:56:57: [SM] [0] Line 930, E:\Uploaded from Android\scripting\customweaponstf.sp::GiveCus tomWeapon()
L 12/17/2015 - 17:56:57: [SM] [1] Line 776, E:\Uploaded from Android\scripting\customweaponstf.sp::GiveCus tomWeaponByIndex()
L 12/17/2015 - 17:56:57: [SM] [2] Line 717, E:\Uploaded from Android\scripting\customweaponstf.sp::WeaponI nfoHandler()
You running the latest tf2items snapshot?
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Maximilian_
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Old 12-17-2015 , 09:00   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #780

+bug, periodic crashes

L 12/15/2015 - 22:15:02: [SM] Native "TF2Items_GiveNamedItem" reported: Item is NULL. File a bug report if you are sure you set all the data correctly. (Try the FORCE_GENERATION flag.)
L 12/15/2015 - 22:15:02: [SM] Displaying call stack trace for plugin "customweaponstf.smx":
L 12/15/2015 - 22:15:02: [SM] [0] Line 917, C:\Users\Theray\Desktop\SteamCMD and Servers\Tf2\tf\addons\sourcemod\scripting\CW2 \customweaponstf.sp::GiveCustomWeapon()
L 12/15/2015 - 22:15:02: [SM] [1] Line 763, C:\Users\Theray\Desktop\SteamCMD and Servers\Tf2\tf\addons\sourcemod\scripting\CW2 \customweaponstf.sp::GiveCustomWeaponByIndex( )
L 12/15/2015 - 22:15:02: [SM] [2] Line 1408, C:\Users\Theray\Desktop\SteamCMD and Servers\Tf2\tf\addons\sourcemod\scripting\CW2 \customweaponstf.sp::Timer_CheckBotEquip()
265/ - obj_attachment_sapper: UTIL_SetModel: not precached: models/buildables/toolbox_placement.mdl
265/ - obj_attachment_sapper: UTIL_SetModel: not precached: models/buildables/toolbox_placement.mdl
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