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Max holdtime in set_hudmessage


  
 
 
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 12-12-2015 , 00:52   Re: Max holdtime in set_hudmessage
Reply With Quote #4

If there is a limit, it doesn't really matter because messages can easily be overwritten by other HUD messages. You can't do anything to manage this (realistically) since it's managed inside the game itself (and it's probably client-side).

Sending a message occasionally is unlikely to cause any issues and is likely irrelevant with regard to plugin efficiency (assuming you send it at a reasonable rate). Also, I highly doubt that they are the cause of overflows in most cases.
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Last edited by fysiks; 12-12-2015 at 00:52.
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