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wonsae
Senior Member
Join Date: Jan 2006
Location: Behind you >:D
Old 04-30-2006 , 19:44   prethink
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hi i'm trying to prethink attack so it honks but it doesn't seem to work

Code:
public client_PreThink(id)     {     if(incar[id] != 0)         {         new bufferstop = entity_get_int(id,EV_INT_button)                 if(bufferstop != 0) {             entity_set_int(id,EV_INT_button,bufferstop & ~IN_ATTACK & ~IN_ATTACK2 & ~IN_ALT1 & ~IN_USE)         }                 if((bufferstop & IN_JUMP) && (entity_get_int(id,EV_INT_flags) & ~FL_ONGROUND & ~FL_DUCKING)) {             entity_set_int(id,EV_INT_button,entity_get_int(id,EV_INT_button) & ~IN_JUMP)         }         if(get_user_button(id) &IN_ATTACK){             honk(id)         }         if(equali(carmodel[id],"car_police")){             if(get_user_button(id) &IN_ATTACK2){                 siren(id)             }         }         if(get_user_button(id) &IN_JUMP){             uncar(id)         }         return PLUGIN_CONTINUE     }     return PLUGIN_CONTINUE }

and heres the honk part

Code:
public honk(id) {     if(incar[id] != 1) return PLUGIN_HANDLED     emit_sound(id, CHAN_ITEM, "carmod/car_horn.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)     return PLUGIN_HANDLED }
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