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Nemesis with more from 100000000000 Health


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klippy
AlliedModders Donor
Join Date: May 2013
Location: Serbia
Old 12-07-2015 , 11:04   Re: Nemesis with more from 100000000000 Health
Reply With Quote #1

Health is actually a float in game code.
When setting health through set_user_health(), you're limited to an int32, but if you do it through set_pev() or entity_set_float(), I am sure it would work, as they accept a float value, which has much greater bounds.

Last edited by klippy; 12-07-2015 at 11:05.
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iLlegalzp
Member
Join Date: Dec 2015
Location: Burgas
Old 12-07-2015 , 11:39   Re: Nemesis with more from 100000000000 Health
Reply With Quote #2

Quote:
Originally Posted by KliPPy View Post
Health is actually a float in game code.
When setting health through set_user_health(), you're limited to an int32, but if you do it through set_pev() or entity_set_float(), I am sure it would work, as they accept a float value, which has much greater bounds.
You explained it good but the problem is there so i don't know good pawn would you tell me what codes i have to change ?
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klippy
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Join Date: May 2013
Location: Serbia
Old 12-07-2015 , 12:07   Re: Nemesis with more from 100000000000 Health
Reply With Quote #3

Quote:
Originally Posted by iLlegalzp View Post
...what codes i have to change ?
No one will ever know unless you provide the source code.

Last edited by klippy; 12-07-2015 at 12:07.
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