Quote:
Originally Posted by Bugsy
Good stuff. Ok so now you have two methods to choose from. One consistently reduces points after MaxJumps (my method), while the other spreads out the reduced points in a long range (fysiks). I don't know what the output from jimaways looks like.
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fysiks used the same formula.
no i didn't test my code before posting, but like PartialCloning mentioned you had to use floats