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[CS:S?/CS:GO] Noknife / !disarm


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Author
pcmaster
AlliedModders Donor
Join Date: Sep 2009
Plugin ID:
4929
Plugin Version:
2.0.0
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Allows players to entirely hide their knives and optionally weapons
    Old 12-01-2015 , 16:40   [CS:S?/CS:GO] Noknife / !disarm
    Reply With Quote #1

    1 - Description
    This is a (somewhat) simple plugin, which allows players to type !noknife (or also !disarm) to hide their knife and optionally, all other weapons.
    Mostly useful for Surf/Bhop servers, where you don't really need weapons anyways.

    The commands supplied by this plugin are opt-in, meaning that per default, players will have their weapons (see section 5).

    Tested with CS:GO, should work with CS:S, altough untested there.

    Before you ask: no, this plugin does not breach any rules imposed by Valve, as it only spawns the default knife entity (if even).

    2 - Commands
    sm_noknife/sm_disarm - toggle, hide/show your knife.
    sm_knife - various actions (see cvars)

    3 - CVar's
    sm_noknife_version - version, ignore that
    sm_noknife_knife_only (def. 1) - enable to only allow the knife being given to players (sets mp_[t/ct]_default_primary/secondary/grenades cvars)
    sm_noknife_strip_other (def. 0) - when using !noknife, remove all other weapons too (become entirely civilian)
    sm_noknife_removal_info (def. 1) - behaviour done when a player types !knife: 0 = do nothing ("unknown command"), 1 = show informational message (as in, community servers are no longer allowed to hand out fake econ items), 2 = alias for !noknife

    4 - Requirements
    SourceMod 1.7+
    Clientprefs (per default included in SM)

    5 - Installation
    The installation is pretty straightforward:
    - Extract the translations.zip and upload the extracted directories/files into your SM directory
    - Upload noknife.smx to your plugins/ folder
    - Use sm plugins load noknife / change map / restart server
    - The plugin auto-generates a plugin.noknife.cfg inside your cfg/sourcemod directory, configure the cvars there.
    - Read the section below

    PLEASE READ THIS!
    A lot of skill-based maps (i.e. surf/bhop) strip off all weapons from players, so this plugin will accomplish nothing.
    In order for clients to get their default items, download Stripper:Source, install it and put the following at the end of the addons/stripper/global_filters.cfg:

    Code:
    remove:
    {
    "classname" "game_player_equip"
    }
    
    remove:
    {
    "classname" "trigger_weapon_strip"
    }
    
    remove:
    {
    "classname" "player_weaponstrip"
    }
    This will remove all overrides done by maps.

    Changelog
    2.0.0 (01/12/2015)
    - Initial public release
    Attached Files
    File Type: sp Get Plugin or Get Source (noknife.sp - 366 views - 5.7 KB)
    File Type: smx noknife.smx (10.7 KB, 247 views)
    File Type: zip noknife_translations.zip (1.1 KB, 199 views)
    File Type: inc nstocks.inc (949 Bytes, 164 views)
    File Type: inc colors.inc (14.3 KB, 152 views)
    __________________
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    sneaK
    SourceMod Moderator
    Join Date: Feb 2015
    Location: USA
    Old 12-14-2015 , 05:15   Re: [CS:S?/CS:GO] Noknife / !disarm
    Reply With Quote #2

    Hey, error while compiling, latest 1.7.3 compiler

    Code:
    addons\sourcemod\scripting\noknife.sp(123) : error 017: undefined symbol "CReplyToCommand"
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    pcmaster
    AlliedModders Donor
    Join Date: Sep 2009
    Old 12-14-2015 , 13:57   Re: [CS:S?/CS:GO] Noknife / !disarm
    Reply With Quote #3

    Make sure you have colors.inc in the correct directory (the one I have attached).
    Compiles just fine for me, also on 1.7.3.
    __________________
    Stopped hosting servers as of November 2018, no longer active around here.
    pcmaster is offline
    sneaK
    SourceMod Moderator
    Join Date: Feb 2015
    Location: USA
    Old 12-14-2015 , 14:38   Re: [CS:S?/CS:GO] Noknife / !disarm
    Reply With Quote #4

    Quote:
    Originally Posted by pcmaster View Post
    Make sure you have colors.inc in the correct directory (the one I have attached).
    Compiles just fine for me, also on 1.7.3.
    Turns out I had a different colors.inc already, replaced it with your version now it compiles fine!
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