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Texture type always returns CNotexture ..


  
 
 
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avril-lavigne
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Join Date: Apr 2009
Old 11-18-2015 , 17:40   Texture type always returns CNotexture ..
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I tried different methods. Viewcontents is shows sky / solid but I need to get wood / wall at least.
Doing like in wiki or "OT" plugin >>

Code:
                new Float:virtualend[3], texture_name[64], texture_type
		
		xs_vec_sub(end, start, virtualend)
		xs_vec_mul_scalar(virtualend, 16000.0, virtualend)
		xs_vec_add(virtualend, start, virtualend)
		
		engfunc(EngFunc_TraceTexture, 0, start, virtualend, texture_name, charsmax(texture_name))
		texture_type = dllfunc(DLLFunc_PM_FindTextureType, texture_name)
always shows "NoTexture cNotexture"

what am I doing wrong? I put start / end coords in the check function.
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