In the plugin I am creating, I'm using enums to simulate a stuct.
What I want to know is how can I put an enum inside an enum without the compiler crashing, if its even possible.
Example: Lets say you want have a "struct" that stores a player's FPS, and rate it "high", "medium", "low".
Code:
enum FPSRating {
frHigh,
frMedium,
frLow
};
enum PLFPS {
pfFPS
};
and then I want to make pfFPS "rateable" by doing this...
Code:
enum PLFPS {
FPSRating pfFPS
};
How can I do this without the compiler crashing?
--Zenith
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