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FF2 Freak Fortress 2 1.10.14 Released


  
 
 
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Research
SourceMod Donor
Join Date: Nov 2011
Old 11-12-2015 , 04:26   Re: Freak Fortress 2 1.10.6 Released
Reply With Quote #11

Code:
L 11/12/2015 - 16:58:48: [SM] Plugin encountered error 30: Script execution timed out
L 11/12/2015 - 16:58:48: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 11/12/2015 - 16:58:48: [SM]   [0]  Line 1738, D:\Server\addons\sourcemod\scripting\freak_fortress_2.sp::LoadCharacter()
   └ if(FileExists(key, true))
                    {
                        AddFileToDownloadsTable(key); ◀ line 1738
                    }
L 11/12/2015 - 16:58:48: [SM]   [1]  Line 1519, D:\Server\addons\sourcemod\scripting\freak_fortress_2.sp::FindCharacters()
   └ for(new i=1; i<MAXSPECIALS; i++)
    {
        IntToString(i, key, sizeof(key));
        KvGetString(Kv, key, config, PLATFORM_MAX_PATH);
        if(!config[0])  //TODO: Make this more user-friendly (don't immediately break-they might have missed a number)
        {
            break;
        }
        LoadCharacter(config); ◀ line 1519
    }
L 11/12/2015 - 16:58:48: [SM]   [2]  Line 1393, D:\Server\addons\sourcemod\scripting\freak_fortress_2.sp::EnableFF2()
   └ FindCharacters();
L 11/12/2015 - 16:58:48: [SM]   [3]  Line 1278, D:\Server\addons\sourcemod\scripting\freak_fortress_2.sp::OnConfigsExecuted()
└ if(IsFF2Map() && GetConVarBool(cvarEnabled))
{
EnableFF2(); ◀ line 1278
}

I do some modify FF2 but not that part :/

Last edited by Research; 11-12-2015 at 04:47.
Research is offline
 



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