For CS you can look through the CS include file to find:
Code:
/* Get team directly from player's entity.
* 1 = terrorist
* 2 = counter-terrorist
* 3 = spectator
*/
enum CsTeams {
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3
};
native cs_get_user_team(index);
/* Set user team without killing player.
* If model is anything other than CS_DONTCHANGE, that will be set as player's model.
*/
enum CsInternalModel {
CS_DONTCHANGE = 0,
CS_CT_URBAN = 1,
CS_T_TERROR = 2,
CS_T_LEET = 3,
CS_T_ARCTIC = 4,
CS_CT_GSG9 = 5,
CS_CT_GIGN = 6,
CS_CT_SAS = 7,
CS_T_GUERILLA = 8,
CS_CT_VIP = 9
};
native cs_set_user_team(index, team, model = CS_DONTCHANGE);
You could play around with setting team to other things than 1, 2 and 3(t, ct, spectator). It should be possible to make more teams, however you would have to do a number of other things to keep the game sane: Invent a system to make players in other teams spawn at other places around the map, you wouldn't want them to spawn among T or CT etc...
Also you would want to set some new set of models on new teams, to make it easy to tell friend from foe.
Might be other problems with this, but could be worth a try...