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Subplugin Submission [ZP43|ZP50] New Tripmine


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Linkin Hisoka
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Old 07-23-2015 , 09:35   Re: [ZP43|ZP50] New Tripmine
Reply With Quote #91

Good
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Depresie
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Old 07-28-2015 , 13:35   Re: [ZP43|ZP50] New Tripmine
Reply With Quote #92

Quote:
Originally Posted by georgik57 View Post
Make it SOLID_TRIGGER.
ohh, these are the ones with laser, not the ones used to block entrances
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georgik57
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Old 07-28-2015 , 14:23   Re: [ZP43|ZP50] New Tripmine
Reply With Quote #93

Quote:
Originally Posted by Depresie View Post
ohh, these are the ones with laser, not the ones used to block entrances
Who said anything about other plugins? Lol.
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georgik57
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Old 10-17-2015 , 22:58   Re: [ZP43|ZP50] New Tripmine
Reply With Quote #94

Sorry for double-posting. Bug report: https://forums.alliedmods.net/showpo...3&postcount=34
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SkumTomteN
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Old 10-25-2015 , 00:17   Re: [ZP43|ZP50] New Tripmine
Reply With Quote #95

If it interacts with a door, anyone can pass the laser.

Edit: georgik57 covered it, it seems. Tested with him.
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Last edited by SkumTomteN; 10-25-2015 at 00:20.
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yokomo
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Join Date: May 2010
Location: Malaysia
Old 10-25-2015 , 02:16   Re: [ZP43|ZP50] New Tripmine
Reply With Quote #96

Quote:
Originally Posted by SkumTomteN View Post
If it interacts with a door, anyone can pass the laser.

Edit: georgik57 covered it, it seems. Tested with him.
I didn't notice this bug, any suitable map so i can try to reproduce this issue?
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georgik57
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Old 10-25-2015 , 05:00   Re: [ZP43|ZP50] New Tripmine
Reply With Quote #97

Quote:
Originally Posted by yokomo View Post
I didn't notice this bug, any suitable map so i can try to reproduce this issue?
cs_assault on T spawn.
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yokomo
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Old 10-25-2015 , 05:45   Re: [ZP43|ZP50] New Tripmine
Reply With Quote #98

Quote:
Originally Posted by georgik57 View Post
cs_assault on T spawn.
LOL it's true, i don't know which one is the problem.. the beams stock or my plugin. I use touch on beam to detect player walk through laser.. I think KORD also need to recheck his beams stock.

By the way a new version, but not fixed the door issue

Version 0.0.7:
- Add some security check.
- Remove tripmine think loop, now using Ham_TakeDamage post to detect it explosion.
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Old 10-25-2015, 05:50
Chihuahuax
This message has been deleted by Chihuahuax. Reason: stupid question
georgik57
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Old 10-25-2015 , 07:36   Re: [ZP43|ZP50] New Tripmine
Reply With Quote #99

Quote:
Originally Posted by yokomo View Post
LOL it's true, i don't know which one is the problem.. the beams stock or my plugin. I use touch on beam to detect player walk through laser.. I think KORD also need to recheck his beams stock.

By the way a new version, but not fixed the door issue

Version 0.0.7:
- Add some security check.
- Remove tripmine think loop, now using Ham_TakeDamage post to detect it explosion.
Quote:
Originally Posted by KORD_12.7 View Post
It's not related to this include, problem in yokomo's New Tripmine plugin for sure.
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yokomo
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Old 10-25-2015 , 10:11   Re: [ZP43|ZP50] New Tripmine
Reply With Quote #100

Then so sorry, i have no idea too, tell him (KORD) to look around on my plugin. Or you can ask someone else on this forum to get rid of this issue.
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