Raised This Month: $ Target: $400
 0% 

Biohazard crow zombie


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
SkumTomteN
Veteran Member
Join Date: Oct 2013
Location: Asgard
Old 10-22-2015 , 11:38   Re: Biohazard crow zombie
Reply With Quote #1

Try this, Cant compile since i dont have biohazard, but it should work fine.

Use DISABLE_TIME to control how long its gonna be deactivated.

PHP Code:
#include <amxmodx>
#include <biohazard>
#include <hamsandwich>
#include <fakemeta_util>

#define DISABLE_TIME 2.0
#define STR_T 32
#define MAX_PLAYERS 32
#define D_ZOMBIE_NAME "Witch (Zboara)"
#define D_ZOMBIE_DESC "Jump+Mouse"
#define D_PLAYER_MODEL "models/alex/babayaga/babayaga.mdl"
#define D_CLAWS "models/3.mdl"

new g_class
new cvar_speedg_smokecvar_minillumcvar_damagecvar_delay

new Float:g_wallorigin[33][3]
new 
Float:g_nextdmg[33]
new 
Float:g_shoottime[33]
new 
bool:g_bCantFly[33]

public 
plugin_init() {         
    
register_plugin("bio_crowzombie","1.2b","bipbip")
    
is_biomod_active() ? plugin_init2() : pause("ad")
}
public 
plugin_precache() {
    
precache_model(D_PLAYER_MODEL)
    
precache_model(D_CLAWS)
    
g_smoke precache_model"sprites/steam1.spr" )
}

public 
plugin_init2() {
    
    
g_class register_class(D_ZOMBIE_NAMED_ZOMBIE_DESC)
    if(
g_class != -1)
    {
        
set_class_data(g_classDATA_HEALTH333.0)
        
set_class_data(g_classDATA_SPEED280.0)
        
set_class_data(g_classDATA_GRAVITY0.8)
        
set_class_data(g_classDATA_REGENDLY0.3)
        
set_class_pmodel(g_classD_PLAYER_MODEL)
        
set_class_wmodel(g_classD_CLAWS)
    }
    
    
cvar_speed register_cvar("bh_zm_climbingspeed""220")
    
cvar_minillum register_cvar("bh_zm_minlight""300")
    
cvar_damage register_cvar("bh_zm_lightdamage""0")
    
cvar_delay register_cvar("bh_zm_climbdelay""0")
    
    
RegisterHam(Ham_Touch"player""cheese_player_touch"1)
    
RegisterHam(Ham_Player_PreThink"player""cheese_player_prethink"1)
    
RegisterHam(Ham_TakeDamage"player""cheese_takedamage"1)
}

public 
cheese_player_touch(idworld) {
    
    if(!
is_user_alive(id) || g_class != get_user_class(id))
        return 
HAM_IGNORED
    
    
new classname[STR_T]
    
pev(worldpev_classnameclassname, (STR_T-1))
    
    if(
equal(classname"worldspawn") || equal(classname"func_wall") || equal(classname"func_breakable"))
        
pev(idpev_origing_wallorigin[id])
    return 
HAM_IGNORED 
    
}
public 
cheese_player_prethink(id) {
    
// Player not alive or not zombie
    
if(!is_user_alive(id) || !is_user_zombie(id)) {
        return 
HAM_IGNORED
    
}
    static 
Float:test pev(idpev_light_leveltest
    
    
// Player has not our zombie class
    
if(g_class != get_user_class(id)) {
        return 
HAM_IGNORED
    
}
    static 
Float:origin[3]
    
pev(idpev_originorigin)
    
    if (
get_gametime() > g_nextdmg[id]) {
        static 
Float:lightlevelpev(id,pev_light_levellightlevel)
        
        if (
lightlevel get_pcvar_float(cvar_minillum)) { 
            
fm_fakedamage(id"light"get_pcvar_float(cvar_damage), DMG_BURN)
            
            
// do some smokes
            
message_beginMSG_BROADCASTSVC_TEMPENTITY )
            
write_byteTE_SMOKE )
            
engfunc(EngFunc_WriteCoordorigin] )
            
engfunc(EngFunc_WriteCoordorigin] )
            
engfunc(EngFunc_WriteCoordorigin] )
            
write_shortg_smoke )
            
write_byte20 )
            
write_byte10 )
            
message_end()
            
g_nextdmg[id] = get_gametime() + 1.0
        
}
    }
    
    
// from Cheap_Suit's  Upgrades Mod eXtended
    
static button button pev(idpev_button)
    if(
button IN_JUMP && !g_bCantFly[id])
    {
        static 
Float:velocity[3]
        
velocity_by_aim(idget_pcvar_num(cvar_speed), velocity)
        
fm_set_user_velocity(idvelocity)
    } 
    
    
    return 
HAM_IGNORED
}
public 
event_infect(victimattacker) {
    
g_nextdmg[victim] = 0.0
    g_shoottime
[victim] = 0.0 
}
public 
cheese_takedamage(victiminflictorattackerFloat:damagedamagetype)
{
    if (
is_user_alive(victim)) 
    {
        if (
g_class == get_user_class(victim)) 
        {
            
g_shoottime[victim] = get_gametime() + get_pcvar_float(cvar_delay);
            
            
g_bCantFly[victim] = true;
            
            
set_task(DISABLE_TIME"Reset"victim)
        }
    }
    return 
HAM_IGNORED
}
public 
Reset(idg_bCantFly[id] = false
__________________
Contact: Steam
Videos: Youtube

Last edited by SkumTomteN; 10-22-2015 at 11:38.
SkumTomteN is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:13.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode