Quote:
Originally Posted by NiHiLaNTh
why do you unprecache footstep sounds? In order to get rid of this crap you need to hook EmitSound and block sound from being played.
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I am unprecaching everything that the clients must have to avoid server crash due its 512 entities precache limit.
Then I can use plugins that precache a lot of things at maps that precache a lot of things too.
Quote:
Originally Posted by Krtola
These alerts that get in the console are normal because you gave the command to the server using the plugin "UnPrecacher" to block certain sounds to be precached(r).
would this hurt? = No
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Are this is messages boring? = Yes