[ESP]Bueno yo hablo tambien español asi que no tengo problemas, he encontrado esto en otro post, talvez te sirva
Well i speak spanish too so i dont have problems, i found this in another post, maybe it help you
Code:
#include <amxmodx>
#include <fakemeta>
#define MAX_KNIFE_SNDS 9
public plugin_init()
{
register_plugin("Custom knife sounds" , "0.1" , "v3x");
register_forward(FM_EmitSound , "EmitSound");
}
// Original knife sounds
new knife_sounds_o[MAX_KNIFE_SNDS][] =
{
"weapons/knife_deploy1.wav",
"weapons/knife_hit1.wav",
"weapons/knife_hit2.wav",
"weapons/knife_hit3.wav",
"weapons/knife_hit4.wav",
"weapons/knife_hitwall1.wav",
"weapons/knife_slash1.wav",
"weapons/knife_slash2.wav",
"weapons/knife_stab.wav"
}
// Replacement knife sounds ( edit these!! )
new knife_sounds_r[MAX_KNIFE_SNDS][] =
{
"GHW/weapons/knife_deploy1.wav",
"GHW/weapons/knife_hit1.wav",
"GHW/weapons/knife_hit2.wav",
"GHW/weapons/knife_hit3.wav",
"GHW/weapons/knife_hit4.wav",
"GHW/weapons/knife_hitwall1.wav",
"GHW/weapons/knife_slash1.wav",
"GHW/weapons/knife_slash2.wav",
"GHW/weapons/knife_stab.wav"
}
public plugin_precache()
{
for(new i = 0; i < MAX_KNIFE_SNDS; i++)
precache_sound(knife_sounds_r[i]);
}
public EmitSound(entity, channel, const sound[])
{
if(pev_valid(entity) && is_user_alive(entity))
{
for(new i = 0; i < MAX_KNIFE_SNDS; i++)
{
if(equal(sound , knife_sounds_o[i]))
{
emit_sound(entity, channel, knife_sounds_r[i], 1.0, ATTN_NORM, 0, PITCH_NORM);
return FMRES_SUPERCEDE;
}
}
}
return FMRES_IGNORED;
}
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