I am unprecaching everything that the clients must have to avoid server crash due its 512 entities precache limit.
Then I can use plugins that precache a lot of things at maps that precache a lots of things too.
This is not the only approach, I can
by-map plugins file, to disable almost all amxmodx plugins at problematic maps. This is better then unprecache trivial stuff? I think this is harder as I have to get to figure out all monster maps, as I have lots of them.
I find this plugin some time ago, to unprecache sounds that I know, everybody has as default counter-strike install. And anyone that do not have, should repair their install, and it is not the server problem to supply their missing default sounds, that should not be missing.
Alright that, I have those boring messages at my server console, would this hurt? Seen working fine. Or is there something I don't know about such approach and did wrong?
Quote:
L 10/13/2015 - 11:06:53: World triggered "Round_End"
SV_StartSound: player/pl_dirt1.wav not precached (0)
SV_StartSound: player/pl_dirt4.wav not precached (0)
SV_StartSound: player/pl_dirt3.wav not precached (0)
SV_StartSound: player/pl_dirt4.wav not precached (0)
SV_StartSound: player/pl_dirt3.wav not precached (0)
SV_StartSound: player/pl_dirt2.wav not precached (0)
SV_StartSound: player/pl_dirt1.wav not precached (0)
SV_StartSound: player/pl_dirt2.wav not precached (0)
SV_StartSound: player/pl_dirt3.wav not precached (0)
SV_StartSound: player/pl_dirt2.wav not precached (0)
SV_StartSound: player/pl_dirt1.wav not precached (0)
SV_StartSound: player/pl_dirt4.wav not precached (0)
L 10/13/2015 - 11:07:04: World triggered "Round_Start"
SV_StartSound: player/pl_dirt3.wav not precached (0)
SV_StartSound: player/pl_dirt4.wav not precached (0)
SV_StartSound: player/pl_dirt3.wav not precached (0)
SV_StartSound: player/pl_dirt4.wav not precached (0)
SV_StartSound: player/pl_dirt1.wav not precached (0)
SV_StartSound: player/pl_dirt2.wav not precached (0)
SV_StartSound: player/pl_dirt3.wav not precached (0)
SV_StartSound: player/pl_dirt2.wav not precached (0)
SV_StartSound: player/pl_dirt1.wav not precached (0)
SV_StartSound: player/pl_dirt2.wav not precached (0)
SV_StartSound: player/pl_dirt3.wav not precached (0)
SV_StartSound: player/pl_dirt2.wav not precached (0)
SV_StartSound: player/pl_dirt1.wav not precached (0)
SV_StartSound: player/pl_dirt2.wav not precached (0)
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