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colorchat errors?


  
 
 
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Adomaz1
Senior Member
Join Date: Feb 2014
Old 10-05-2015 , 05:02   colorchat errors?
Reply With Quote #1

hello, can someone tell me what is the problem here?


Code:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>
#include <colorchat>
#include <fun>

new const PLUGIN[] = "Global Offensive";
new const VERSION[] = "1.1p";
new const AUTHOR[] = "DeRoiD";

#define MAX 50

#define PointsMin 3
#define PointsMax 8
#define Drop 10
#define MarkMin 25

#pragma semicolon 1

new WeaponNames[MAX][32], WeaponMdls[MAX][48], Weapons[MAX], WeaponDrop[MAX], AllWeapon;
new UsingWeapon[3][33], uWeapon[MAX][33], Chest[33], pKey[33], Points[33], Rang[33], Kills[33],
aThing[33], aTarget[33], aPoints[33], Prefix[32];
new Folder[48], SkinFile[48], SaveFile[48], RegisterFile[48], DefaultSkinFile[48], RangFile[48], MenuMod[33], SayText;
new WeaponinMarket[33], inMarket[33], MarketPoints[33], Choosen[33];
new SavedPassword[33][32], bool:Loged[33], Password[33][32];
new DefaultSkin[31][32], NeedKills[30], Rangs[30][32];

new const eWeapon[][] =
{
	"weapon_famas", "weapon_usp", "weapon_awp", "weapon_mp5navy", "weapon_m3", "weapon_m4a1",
	"weapon_deagle", "weapon_ak47", "weapon_knife", "weapon_flashbang", "weapon_hegrenade",
	"weapon_smokegrenade", "weapon_c4"
};

new const FirstWeaponNames[][][] =
{
	{ "AK47", "weapon_ak47" },
	{ "M4A1", "weapon_m4a1" },
	{ "AWP", "weapon_awp" },
	{ "FAMAS", "weapon_famas" },
	{ "MP5", "weapon_mp5navy" },
	{ "SHOTGUN", "weapon_mp3" }
};

new const SecondaryWeaponNames[][][] =
{
	{ "DEAGLE", "weapon_deagle" },
	{ "USP", "weapon_usp" }
};

public plugin_precache() {
	new Line[128], Data[4][48], Len;
	AllWeapon++;
	get_configsdir(Folder, 47);
	format(SkinFile, 47, "%s/csgo/skins.cfg", Folder);
	format(SaveFile, 47, "%s/csgo/save.ini", Folder);
	format(RangFile, 47, "%s/csgo/rangs.cfg", Folder);
	format(RegisterFile, 47, "%s/csgo/reg.ini", Folder);
	format(DefaultSkinFile, 47, "%s/csgo/dskins.cfg", Folder);
	format(Prefix, 31, "[Global Offensive]");
	
	if(file_exists(RangFile))
	{
		for(new i; i < file_size(RangFile, 1); i++)
		{
			read_file(RangFile, i, Line, 127, Len);
			parse(Line, Data[0], 31, Data[1], 31);
			
			copy(Rangs[i], 31, Data[0]);
			NeedKills[i] = str_to_num(Data[1]);
		}
	}
	if(file_exists(SkinFile))
	{
		for(new i; i < file_size(SkinFile, 1); i++)
		{
			read_file(SkinFile, i, Line, 127, Len);
			
			if(strlen(Line) < 5 || Line[0] == ';')
				continue;
			
			parse(Line, Data[0], 31, Data[1], 31, Data[2], 47, Data[3], 31);
			
			Weapons[AllWeapon] = str_to_num(Data[0]);
			copy(WeaponNames[AllWeapon], 31, Data[1]);
			
			if(ValidMdl(Data[2])) {
				precache_model(Data[2]);
				copy(WeaponMdls[AllWeapon], 47, Data[2]);
			}
			
			WeaponDrop[AllWeapon] = str_to_num(Data[3]);
			AllWeapon++;
		}
	}
	if(file_exists(DefaultSkinFile))
	{
		for(new i; i < file_size(DefaultSkinFile, 1); i++)
		{
			read_file(DefaultSkinFile, i, Line, 127, Len);
			
			if(strlen(Line) < 5 || Line[0] == ';')
				continue;
			
			parse(Line, Data[0], 31, Data[1], 47);
			
			if(ValidMdl(Data[1])) {
				precache_model(Data[1]);
				copy(DefaultSkin[str_to_num(Data[0])], 47, Data[1]);
			}
		}
	}
}
public plugin_init() {
	register_dictionary("globaloffensive.txt");
	register_plugin(PLUGIN, VERSION, AUTHOR);
	register_cvar(PLUGIN, VERSION, FCVAR_SERVER);
	
	register_clcmd("say /menu", "MenuOpen");
	register_clcmd("say /reg", "RegMenu");
	register_clcmd("say /gun", "Guns");
	
	register_concmd("Cost", "MarketCost");
	register_concmd("Gift", "GiftPoint");
	register_concmd("UserPassword", "PlayerPassword");
	
	SayText = get_user_msgid("SayText");
	register_forward(FM_ClientUserInfoChanged, "NameChange");
	RegisterHam(Ham_Spawn, "player", "PlayerSpawn", 1);
	
	for(new i; i < sizeof(eWeapon); i++)
	{
		RegisterHam(Ham_Item_Deploy, eWeapon[i], "WeaponSwitch", 1);
	}
	
	register_clcmd("say", "Say");
	register_clcmd("say_team", "Say");
	
	set_task(67.3, "Message", 7217, _, _, "b");
}
public Message() 
{
	print_color(0, "!g%s%L", Prefix, LANG_SERVER, "MSG", PLUGIN, VERSION, AUTHOR);
}
public Guns(id) 
{
	if(Choosen[id] < 1)
	{
		Choosen[id] = 0;
		WeaponMenu(id);
	}
}
public PlayerSpawn(id) 
{
	if(is_user_alive(id))
	{
		Choosen[id] = 0;
		
		if(user_has_weapon(id, CSW_C4))
		{
			strip_user_weapons(id);
			give_item(id, "weapon_c4");
			give_item(id, "weapon_knife");
			WeaponMenu(id);
			return PLUGIN_HANDLED;
		}
		
		strip_user_weapons(id);
		give_item(id, "weapon_knife");
		WeaponMenu(id);
		
		if(cs_get_user_team(id) == CS_TEAM_CT)
		{
			cs_set_user_defuse(id, 1);
		}
	}
	return PLUGIN_CONTINUE;
}
public Say(id)
{
	new Chat[256], Name[32], cChat[256];
	read_args(Chat, 255);
	remove_quotes(Chat);
	get_user_name(id, Name, 31);
	
	if(strlen(Chat) > 1)
	{
		formatex(cChat, 255, "^4[%s] ^3%s^1: %s", Rangs[Rang[id]], Name, Chat);
	}
	
	ColorChat(0, TEAM_COLOR, cChat);
	return PLUGIN_HANDLED;
}
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