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[TF2] Advanced Infinite Ammo


  
 
 
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Tylerst
Veteran Member
Join Date: Oct 2010
Old 10-03-2015 , 23:01   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #10

Updated to 1.5.2
-Fixed plugin/cvar ammoflags not getting set properly if they matched


Quote:
Originally Posted by Hefal View Post
Tylerst I've had a problem with this plugin for a long time now kinda hoping someone else might bring it up. Ive solved it with a manual override via the server.cfg but whenever I refresh all my plugins manually it's still only this one giving me trouble.

My problem is that sm_aia_clip is set to 0 now tried both in the plugin (recompiled it) and the AIA.cfg, the server responds with sm_aia_clip 0 when asked via console yet i have 99 clip on all weapons untill i switch sm_aia_clip to 1 and then back to 0?

I can't be the only one!?

My cfg:
Spoiler
Should be ok now. I didn't have it set the flags when the configs are executed so if the plugin matched the config file the global flags didn't change. Changing the cvar was that only thing that set them up which is why switching it on/off worked.


Quote:
Originally Posted by abrandnewday View Post
Is it just me or does AIA fail to work on the Kritzkrieg? I may have edited my copy so I might have to take a trip into the source code and make sure that the Kritzkrieg is still defined. I don't remember editing it or anything...
Not having any problems with kritzkreig here after a quick playtest of it. I also went through and double checked all the medigun indexes and everything seems to be in order.

Last edited by Tylerst; 10-03-2015 at 23:09.
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