I thought that by that I'm gonna send it to completely different location, far from the player so it doesn't die.
I agree
RadiusDamage() has awful implementation. Redundant and performance-irrational coding.
If I am to create my own function what should I use? fakemeta_stocks's
fakedamage()?
That one isn't referenced as well. In
http://www.amxmodx.org/ only its prototype is shown, like I cannot see it myself or use the amxx studio's autocomplete...