1) Bcause the new weapon pickup system of tf2 they can now pickup weapons causing to give them ammo
2) The new update broke the announcement of the current warden
Is it just me or the warden model is not working? I have done everything correctly, have the newest warden model in the server files aswell as the fastdl, everything should work but it does not.
Is it just me or the warden model is not working? I have done everything correctly, have the newest warden model in the server files aswell as the fastdl, everything should work but it does not.
Same here, and my TF2Jail.cfg don't work my cfg is here ;
Spoiler
Code:
// This file was auto-generated by SourceMod (v1.7.3-dev+5258)
// ConVars for plugin "TF2Jail.smx"
// Status of the 1st day freeday: (1 = on, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_1stdayfreeday "1"
// Display plugin creator advertisement: (1 = on, 0 = off)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_advertisement "0"
// Stop the Pyro class from air blasting: (1 = yes, 0 = no)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_airblast "1"
// Should the plugin autobalance teams: (1 = on, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_auto_balance "1"
// Ratio for autobalance: (Example: 0.5 = 2:4)
// -
// Default: "0.5"
// Minimum: "0.100000"
// Maximum: "1.000000"
sm_tf2jail_balance_ratio "0.5"
// Time after Arena round start to open doors: (1.0 - 60.0) (0.0 = off)
// -
// Default: "60"
// Minimum: "0.000000"
// Maximum: "60.000000"
sm_tf2jail_cell_timer "60"
// Enable console messages and information: (1 = on, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_console_prints_status "1"
// Which team gets crits: (0 = off, 1 = blue, 2 = red, 3 = both)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
sm_tf2jail_criticals "1"
// Type of crits given: (1 = mini, 2 = full)
// -
// Default: "2"
// Minimum: "1.000000"
// Maximum: "2.000000"
sm_tf2jail_criticals_type "2"
// Stop the Demoman class from charging with shields: (1 = yes, 0 = no)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_democharge "1"
// Disable kill feeds status: (0 = None, 1 = Red, 2 = Blue, 3 = All)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "3.000000"
sm_tf2jail_disable_killfeeds "0"
// Allow Wardens and Admins door control: (1 = on, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_door_controls "1"
// Stop the Scout class from double jumping: (1 = yes, 0 = no)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_doublejump "0"
// Status of the plugin: (1 = on, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_enable "1"
// Max number of freedays for the lr: (1.0 - 16.0)
// -
// Default: "3"
// Minimum: "1.000000"
// Maximum: "16.000000"
sm_tf2jail_freeday_limit "3"
// Remove Freedays on Last Guard: (1 = enable, 0 = disable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_freeday_removeonlastguard "1"
// Remove Freedays on Last Request: (1 = enable, 0 = disable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_freeday_removeonlr "1"
// Status of teleporting: (1 = enable, 0 = disable) (Disables all functionality regardless of configs)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_freeday_teleport "1"
// Action towards marked freekiller: (2 = Ban client based on cvars, 1 = Slay the client, 0 = remove mark on timer)
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_tf2jail_freekilling_action "2"
// Message to give the client if they're marked as a freekiller and banned.
// -
// Default: "You have been banned for freekilling."
sm_tf2jail_freekilling_ban_reason "Free kill yaptigin icin banladin itiraz icin: xxx.com"
// Message to give the client if they're marked as a freekiller/disconnected and banned.
// -
// Default: "You have been banned for freekilling and disconnecting."
sm_tf2jail_freekilling_ban_reason_dc "Free kill yaptigin icin banladin itiraz icin: xxx.com"
// Time banned after timer ends: (0 = permanent)
// -
// Default: "60"
// Minimum: "0.000000"
sm_tf2jail_freekilling_duration "60"
// Time banned if disconnected after timer ends: (0 = permanent)
// -
// Default: "120"
// Minimum: "0.000000"
sm_tf2jail_freekilling_duration_dc "120"
// Enable the Freekill system: (1 = on, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_freekilling_enable "1"
// Number of kills required to flag for freekilling: (1.0 - MaxPlayers)
// -
// Default: "6"
// Minimum: "1.000000"
// Maximum: "65.000000"
sm_tf2jail_freekilling_kills "6"
// Time in seconds minimum for freekill flag on mark: (1.0 - 60.0)
// -
// Default: "6.0"
// Minimum: "1.000000"
// Maximum: "60.000000"
sm_tf2jail_freekilling_seconds "6.0"
// Time in seconds until client is banned for being marked: (1.0 Minimum)
// -
// Default: "60.0"
// Minimum: "1.000000"
sm_tf2jail_freekilling_wave "60.0"
// Status for Friendly Fire button if exists: (1 = Locked, 0 = Unlocked)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_friendlyfire_button "1"
// Automatically grant last request to last prisoner alive: (1 = on, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_lastrequest_automatic "1"
// Status of the LR System: (1 = on, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_lastrequest_enable "1"
// Lock Wardens during last request rounds: (1 = on, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_lastrequest_lock_warden "1"
// Status and the type of logging: (0 = disabled, 1 = regular logging, 2 = logging to TF2Jail logs.)
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_tf2jail_logging "2"
// Strip Red Team of weapons: (1 = strip weapons, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_melee "1"
// Check blue clients for microphone: (1 = on, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_microphonecheck_enable "0"
// Block blue team or Wardens if no microphone: (1 = Blue, 0 = Wardens only)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_microphonecheck_type "1"
// Mute Blue players: (2 = always except Wardens, 1 = while Wardens is active, 0 = off)
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_tf2jail_mute_blue "2"
// Mute Dead players: (1 = on, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_mute_dead "1"
// Mute Red team: (2 = mute prisoners alive and all dead, 1 = mute prisoners on round start based on redmute_time, 0 = off)
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_tf2jail_mute_red "2"
// Mute time for redmute: (1.0 - 60.0)
// -
// Default: "15"
// Minimum: "1.000000"
// Maximum: "60.000000"
sm_tf2jail_mute_red_time "15"
// Kill 'point_servercommand' entities: (1 = Kill on Spawn, 0 = Disable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_point_servercommand "1"
// Enable the preference for Blue if preferences are enabled: (1 = on, 0 = off)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_preference_blue "0"
// Allow clients to choose their preferred teams/roles: (1 = on, 0 = off)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_preference_enable "0"
// Force admin commands to set players to roles regardless of preference: (1 = Force, 0 = Respect)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_preference_force "1"
// Enable the preference for Blue if preferences are enabled: (1 = on, 0 = off)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_preference_warden "0"
// Seconds after the round starts to choose a warden: (0 = instant, default: 5)
// -
// Default: "5"
// Minimum: "0.000000"
sm_tf2jail_random_warden_timer "5"
// Enable the Rebel system: (1 = on, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_rebelling_enable "1"
// Rebel timer: (1.0 - 60.0, 0 = always)
// -
// Default: "30.0"
// Minimum: "1.000000"
// Maximum: "60.000000"
sm_tf2jail_rebelling_time "30.0"
// Status for colors to render from config: (1 = on, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_renderer_colors "1"
// Default color to set clients to if one isn't present: (Default: 256, 256, 256, 256)
// -
// Default: "256, 256, 256, 256"
sm_tf2jail_renderer_default_color "255, 255, 255, 255"
// Status for particles to render from config: (1 = on, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_renderer_particles "1"
// Show center text for round timer: (0 = Disabled, 1 = Enabled)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_roundtimer_center "0"
// Commands to execute to server on timer end: (Maximum Characters: 64)
// -
// Default: "sm_slay @red"
sm_tf2jail_roundtimer_execute "sm_slay @red"
// Status of the round timer: (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_roundtimer_status "1"
// Amount of time normally on the timer: (0.0 = disabled)
// -
// Default: "600"
// Minimum: "0.000000"
sm_tf2jail_roundtimer_time "600"
// Amount of time on 1st day freeday: (0.0 = disabled)
// -
// Default: "300"
// Minimum: "0.000000"
sm_tf2jail_roundtimer_time_freeday "300"
// Set default cvars: (1 = on, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_set_variables "1"
// Automatically assign a random Wardens on round start: (1 = on, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_warden_auto "1"
// Allow Wardens to manage collision: (1 = on, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_warden_collision "1"
// Disable critical hits on Warden death: (0 = Disabled, 1 = Enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_warden_death_crits "1"
// Default model by name to set Wardens to: (Maximum Characters: 64)
// -
// Default: "Warden V2"
sm_tf2jail_warden_defaultmodel "Warden V2"
// Allow Wardens: (1 = on, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_warden_enable "1"
// Lock Warden to a command access flag: (1 = enable, 0 = disable) (Command Access: TF2Jail_WardenOverride)
// -
// Default: "0"
sm_tf2jail_warden_flags "0"
// Force Wardens to be the class assigned to the models: (1 = yes, 0 = no)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_warden_forceclass "1"
// Allow Wardens to manage friendly fire: (1 = on, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_warden_friendlyfire "1"
// Number of allowed Wardens per user per map: (0.0 = unlimited)
// -
// Default: "3"
// Minimum: "0.000000"
sm_tf2jail_warden_limit "3"
// Enable custom models for Warden: (1 = on, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_warden_models "0"
// Status for the Warden models menu: (1 = Enabled, 0 = Disabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_warden_models_menu "0"
// Require admin acceptance for cvar changes: (1 = on, 0 = off)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_warden_request "0"
// Give Wardens backstab protection: (2 = Always, 1 = Once, 0 = Disabled)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_tf2jail_warden_stabprotection "0"
// Time in seconds after Warden is unset or lost to lock Warden: (0 = Disabled, NON-FLOAT VALUE)
// -
// Default: "20"
sm_tf2jail_warden_timer "20"
// Minimum amount of players required for fire Wardens vote: (0 - MaxPlayers)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "65.000000"
sm_tf2jail_warden_veto_minplayers "0"
// Limit to Wardens fired by players via votes: (1 - 10, 0 = unlimited)
// -
// Default: "3"
// Minimum: "0.000000"
// Maximum: "10.000000"
sm_tf2jail_warden_veto_passlimit "3"
// Fire Wardens instantly on vote success or next round: (0 = instant, 1 = Next round)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_warden_veto_postaction "0"
// Status to allow votes to fire wardens: (1 = on, 0 = off)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_warden_veto_status "1"
// Percentage of players required for fire Wardens vote: (default 0.60 - 60) (0.05 - 1.00)
// -
// Default: "0.60"
// Minimum: "0.050000"
// Maximum: "1.000000"
sm_tf2jail_warden_veto_votesneeded "0.60"
// Voice management for Wardens: (0 = disabled, 1 = unmute, 2 = warning)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_tf2jail_warden_voice "1"
// Strip Wardens wearables: (1 = enable, 0 = disable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_tf2jail_warden_wearables "1"
// Name of the config for Weapon Blocker: (Default: Jailbreak) (If you compiled plugin without plugin, disregard)
// -
// Default: "Jailbreak"
sm_tf2jail_weaponconfig "Jailbreak"
Adverts is disable in cfg, but enable in game and scout double jump is disable in cfg but enable in game