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[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)


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DaveA62
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Join Date: Sep 2015
Old 09-07-2015 , 17:03   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #551

Thanks! I will reply if it works.

EDIT: Don't want to double post. Thanks, it worked! Also, those 83 attributes you have look interesting...

Last edited by DaveA62; 09-07-2015 at 17:08.
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404UserNotFound
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Join Date: Dec 2011
Old 09-07-2015 , 21:41   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #552

Custom Weapons 2 is now on Github!

Feel free to fork the project and add your own stuff and contribute to keeping it alive!

Last edited by 404UserNotFound; 09-07-2015 at 21:41.
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Theray070696
Senior Member
Join Date: Sep 2014
Old 09-08-2015 , 16:25   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #553

I'm currently streaming development of new features in this plugin!

Come join!
www.twitch.tv/Theray070696
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Mr.Orion
Senior Member
Join Date: Apr 2012
Location: In my microwave.
Old 09-08-2015 , 16:28   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #554

Quote:
Originally Posted by Theray070696 View Post
I'm currently streaming development of new features in this plugin!

Come join!
www.twitch.tv/Theray070696
I think you could just post that on Custom Weapons 2 Steam Group...

EDIT: Also, I updated dota2.smx, I fixed sentries ignoring the evasion attribute, I'm dumb .
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Last edited by Mr.Orion; 09-10-2015 at 17:55. Reason: fix.
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Dr. Jekyll
Member
Join Date: Sep 2015
Old 09-12-2015 , 02:33   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #555

I finally found it. This plugin is EXACTLY what I've been looking for. Now I just need to learn how to use it.
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The655
Member
Join Date: Jun 2015
Location: Malazia
Old 09-12-2015 , 04:30   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #556

Well,I decided to learn SourcePawn to make my own attribute pack.So here it is.More incoming .I hope someone can test them and post any bugs here . DOWNLOAD THE .smx VERSION
The 655list.txt is for easier reading

"plugins" "the655"

Spoiler
Attached Files
File Type: inc 655.inc (8.5 KB, 263 views)
File Type: sp Get Plugin or Get Source (655.sp - 332 views - 16.3 KB)
File Type: smx 655.smx (17.4 KB, 321 views)
File Type: txt 655list.txt (3.6 KB, 423 views)
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Last edited by The655; 04-09-2016 at 04:21. Reason: Crafting's version of invis bonk
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Mr.Orion
Senior Member
Join Date: Apr 2012
Location: In my microwave.
Old 09-13-2015 , 17:47   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #557

Quote:
Originally Posted by The655 View Post
"elektric assurance" "1" //Ubercharge only affects patient(untested(SCRDS still wont start))
Already in moreaw2 boy.
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crafting
Senior Member
Join Date: May 2014
Location: Somewhere on Earth
Old 09-14-2015 , 00:15   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #558

Quote:
Originally Posted by Mr.Orion View Post
Already in moreaw2 boy.
I don't think it is Orion, I just looked
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Mr.Orion
Senior Member
Join Date: Apr 2012
Location: In my microwave.
Old 09-14-2015 , 10:22   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #559

Quote:
Originally Posted by crafting View Post
I don't think it is Orion, I just looked
"deploy uber", the only difference actually, is that mine (aw2's) is used to deploy übercharge when your über is at a certain value. It also only provides übercharge to the target like the "elektric assurance".
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The655
Member
Join Date: Jun 2015
Location: Malazia
Old 09-14-2015 , 12:03   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #560

Quote:
Originally Posted by Mr.Orion View Post
"deploy uber", the only difference actually, is that mine (aw2's) is used to deploy übercharge when your über is at a certain value. It also only provides übercharge to the target like the "elektric assurance".
I'll remove it.
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