ok, so i am trying to make a plugin with custom weapon models, and sound. but im having issues with it. i need some help on it. i tested it and it partially worked. i saw it download from the website through the game server but when i opened up the console it said couldn't transmit sound/sound/. this is what i have so far
Code:
#include <amxmodx>
#include <engine> // this plugin requires Engine
public plugin_init() {
register_plugin("oh hello" , "1.0" , "v3x");
register_event("CurWeapon" , "set_models" , "be" , "1=1"); // if we don't check for the isActive parameter then the skins will act up and change unexpectedly on you
}
public plugin_precache() {
precache_model("models/v_ak47.mdl"); // the view model
precache_model("models/p_ak47.mdl"); // the player (view) model
precache_model("models/w_ak47.mdl"); // the view model
precache_model("models/v_xm1014.mdl"); // the player (view) model
precache_model("models/p_xm1014.mdl"); // the view model
precache_model("models/w_xm1014.mdl"); // the player (view) model
precache_model("models/v_g3sg1.mdl"); // the view model
precache_model("models/p_g3sg1.mdl"); // the player (view) model
precache_model("models/v_m3.mdl"); // the view model
precache_model("models/w_m3.mdl"); // the player (view) model
precache_model("models/p_m3.mdl"); // the player (view) model
precache_model("models/v_g3sg1.mdl"); // the view model
precache_model("models/p_g3sg1.mdl"); // the player (view) model
precache_model("models/p_c4.mdl"); // the view model
precache_model("models/p_m4a1.mdl"); // the player (view) model
precache_model("models/p_m249.mdl"); // the view model
precache_model("models/p_mac10.mdl"); // the player (view) model
precache_model("models/p_scout.mdl"); // the view model
precache_model("models/p_sg552.mdl"); // the player (view) model
precache_model("models/v_aug.mdl"); // the view model
precache_model("models/v_awp.mdl"); // the player (view) model
precache_model("models/v_c4.mdl"); // the player (view) model
precache_model("models/v_famas.mdl"); // the player (view) model
precache_model("models/v_flashbang.mdl"); // the player (view) model
precache_model("models/v_hegrenade.mdl"); // the player (view) model
precache_model("models/v_m4a1.mdl"); // the player (view) model
precache_model("models/v_m249.mdl"); // the player (view) model
precache_model("models/v_mac10.mdl"); // the player (view) model
precache_model("models/v_mp5.mdl"); // the player (view) model
precache_model("models/v_pist_usp.mdl"); // the player (view) model
precache_model("models/v_scout.mdl"); // the player (view) model
precache_model("models/v_sg550.mdl"); // the player (view) model
precache_model("models/v_sg552.mdl"); // the player (view) model
precache_model("models/v_smokegrenade.mdl"); // the player (view) model
precache_model("models/w_aug.mdl"); // the player (view) model
precache_model("models/w_c4.mdl"); // the player (view) model
precache_model("models/w_famas.mdl"); // the player (view) model
precache_model("models/w_flashbang.mdl"); // the player (view) model
precache_model("models/w_g3sg1.mdl"); // the player (view) model
precache_model("models/w_hegrenade.mdl"); // the player (view) model
precache_model("models/w_m4a1.mdl"); // the player (view) model
precache_model("models/w_m249.mdl"); // the player (view) model
precache_model("models/w_mac10.mdl");
precache_model("models/w_pist_up.mdl");
precache_model("models/w_smokegrenade.mdl");
precache_model("models/p_knife.mdl");
precache_model("models/p_shield_knife.mdl");
precache_model("models/v_knife.mdl");
precache_model("models/v_shield_knife.mdl");
precache_model("models/w_sg552.mdl");
precache_model("models/w_sg552.mdl");
precache_model("models/w_sg552.mdl");
precache_model("models/w_sg552.mdl");
precache_model("models/w_sg552.mdl");
precache_model("sprites/w_mac10.spr");
precache_sound("m4a1-1.wav");
precache_sound("sg550-1.wav");
precache_sound("m4a1_boltpull.wav");
precache_sound("m4a1_clipin.wav");
precache_sound("m4a1_clipout");
precache_sound("m4a1_silencer_off.wav");
precache_sound("awp_boltback.wav");
precache_sound("awp_boltforward.wav");
precache_sound("awp_magin.wav");
precache_sound("awp_magout.wav");
precache_sound("havbolt.wav");
precache_sound("aug-1.wav");
precache_sound("aug-2.wav");
precache_sound("m60_boxin.wav");
precache_sound("m60_boxout.wav");
precache_sound("m60_chain.wav");
precache_sound("m60_coverdown.wav");
precache_sound("m60_coverup.wav");
precache_sound("m249-1.wav");
precache_sound("m249-2.wav");
precache_sound("famas-1.wav");
precache_sound("famas-2.wav");
precache_sound("havmagin.wav");
precache_sound("havmagout.wav");
precache_sound("havmagtap.wav");
precache_sound("m4a1_silencer_on.wav");
precache_sound("knife_deploy1.wav");
precache_sound("knife_hit1.wav");
precache_sound("knife_hit2.wav");
precache_sound("knife_hit3.wav");
precache_sound("knife_hit4.wav");
precache_sound("knife_hitwall1.wav");
precache_sound("knife_hitwall2.wav");
precache_sound("knife_hitslash1.wav");
precache_sound("knife_hitslash2.wav");
precache_sound("knife_stab.wav");
}
i need help with this.