HOLY SHIT
Engine + Fakemeta
server_frame + prethink + postthing
OMFG LAG
Code:
//PreThink
if((newButton[id] & IN_JUMP) && (flags & FL_ONGROUND) && !caughtJump[id] && !(oldButton & IN_JUMP) && !numJumps[id])
{
caughtJump[id] = true
entity_get_vector(id,EV_VEC_velocity,jumpVeloc[id])
jumpVeloc[id][2] = get_cvar_float("walljump_str")
start_speed(id) //HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
}
Code:
public server_frame()
{
for(new i=0; i < get_maxplayers(); i++)
{
if(is_sprinting[i] == true)
{
set_speed(i);
end_speed(id) //HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
}
}
}
It should look just like that if I'm understanding your question correctly.