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[CS:GO, ZR] Custom arms (finally fixed) (updated 19/1/2019)


  
 
 
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live4net
AlliedModders Donor
Join Date: Jul 2014
Old 07-27-2015 , 07:12   Re: [CS:GO, ZR] Custom arms/claws v4.0
Reply With Quote #11

Code:
public OnMapStart()
{
    PrecacheModel("models/weapons/ct_arms_gign.mdl");
    
    AddFileToDownloadsTable("models/player/bbs_93x_net/zombie/zm_arms_normal.dx90.vtx");
    AddFileToDownloadsTable("models/player/bbs_93x_net/zombie/zm_arms_normal.mdl");
    AddFileToDownloadsTable("models/player/bbs_93x_net/zombie/zm_arms_normal.vvd");


    AddFileToDownloadsTable("materials/models/player/bbs_93x_net/zombie/hand/zombie_fp.vmt");
    AddFileToDownloadsTable("materials/models/player/bbs_93x_net/zombie/hand/zombie_fp.vtf");
    AddFileToDownloadsTable("materials/models/player/bbs_93x_net/zombie/hand/zombie_fp_nm.vtf");
    AddFileToDownloadsTable("materials/models/player/bbs_93x_net/zombie/hand/zombie_fp2.vmt");
    PrecacheModel("models/player/bbs_93x_net/zombie/zm_arms_normal.mdl");
}  

void SetZombieArms(client)
            {
                SetEntPropString(client, Prop_Send, "m_szArmsModel", "models/player/bbs_93x_net/zombie/zm_arms_normal.mdl");
            }
Don't work on SourceMod Version: 1.7.3-dev+5227. Arms are invisible.
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Last edited by live4net; 07-27-2015 at 07:21.
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