Code:
public OnMapStart()
{
PrecacheModel("models/weapons/ct_arms_gign.mdl");
AddFileToDownloadsTable("models/player/bbs_93x_net/zombie/zm_arms_normal.dx90.vtx");
AddFileToDownloadsTable("models/player/bbs_93x_net/zombie/zm_arms_normal.mdl");
AddFileToDownloadsTable("models/player/bbs_93x_net/zombie/zm_arms_normal.vvd");
AddFileToDownloadsTable("materials/models/player/bbs_93x_net/zombie/hand/zombie_fp.vmt");
AddFileToDownloadsTable("materials/models/player/bbs_93x_net/zombie/hand/zombie_fp.vtf");
AddFileToDownloadsTable("materials/models/player/bbs_93x_net/zombie/hand/zombie_fp_nm.vtf");
AddFileToDownloadsTable("materials/models/player/bbs_93x_net/zombie/hand/zombie_fp2.vmt");
PrecacheModel("models/player/bbs_93x_net/zombie/zm_arms_normal.mdl");
}
void SetZombieArms(client)
{
SetEntPropString(client, Prop_Send, "m_szArmsModel", "models/player/bbs_93x_net/zombie/zm_arms_normal.mdl");
}
Don't work on SourceMod Version: 1.7.3-dev+5227. Arms are invisible.
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