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[TF2] Advanced Infinite Ammo


  
 
 
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Tylerst
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Join Date: Oct 2010
Old 07-19-2015 , 18:34   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #9

Updated to 1.4.3
-Changed infinite sentry ammo coding to OnEntityCreated instead of the player_built_object event
-Changed adding/removing the sentry infinite ammo flag to take into account current flags instead of overwriting them.

I was notified last night that sentries spawned through plugins(Building Spawner, RTD, etc) weren't getting infinite ammo. Should be fixed now.
It was because they don't fire the player_built_object event. OnEntityCreated should catch everything, even plugin spawned ones. Also, it will no longer overwrite the current spawnflags.

Last edited by Tylerst; 07-19-2015 at 20:12.
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